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Jason Andresen (order #1578489) - Jump page for Jubei

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Treasure<br />

The only treasure commonly found on thralls is that which<br />

they carry. This is normally mundane arms and armor, but<br />

can be more substantial in that the more intelligent thralls are<br />

capable of wielding offensive magic items.<br />

Hooks<br />

The PCs are hired to investigate a local necromancer’s<br />

abode that seems to be the source of the undead plaguing a<br />

nearby settlement and surrounding <strong>for</strong>est. Unknown to the<br />

townsfolk, the necromancer is long dead and his most prized<br />

creation, a skarlock, has taken on the role of master of the<br />

tower. The skarlock is now gathering the other remaining<br />

thralls (mostly warriors and a few lieutenants) about him to<br />

destroy the nearby town, <strong>for</strong> he needs gruesome supplies. Can<br />

the PCs defeat this enterprising thrall and his servants be<strong>for</strong>e<br />

they descend upon the town and destroy its inhabitants?<br />

New Feat<br />

Create Thrall<br />

The character is<br />

skilled in thrallic<br />

magic<br />

and can create<br />

various<br />

<strong>for</strong>ms of thralls.<br />

Prerequisite: Spellcaster level<br />

9th, access to animate dead<br />

spell.<br />

benefit: The character<br />

can create<br />

any thrall whose<br />

prerequisites he meets.<br />

Creating a thrall takes one<br />

day <strong>for</strong> each Hit Die the<br />

thrall possesses.<br />

The character<br />

must spend 25<br />

XP per hit point<br />

of the thrall to<br />

be created.<br />

The material<br />

175 <br />

components <strong>for</strong> thrall creation include, but are not limited to,<br />

the dead remains of the being to be animated and an arcane<br />

concoction that is used to mark the body with the necessary<br />

runes and sigils. These components incur a monetary cost of 5<br />

gold pieces per hit point of the thrall.<br />

The character can increase a thrall’s Hit Dice, abilities, and<br />

special abilities/qualities by spending an additional XP<br />

amount equal to the total XP spent <strong>for</strong> the base thrall divided<br />

by the number of hit dice of the base thrall. The exact effects<br />

of increasing or changing a thrall’s special attacks or qualities<br />

are subject to the DM’s discretion.<br />

Thrall Type Prerequisite<br />

Risen Caster level 9th<br />

Slave Caster level 9th<br />

Warrior Caster level 10th<br />

Lieutenant Caster level 10th<br />

Bane thrall Caster level 11th<br />

Skarlock Caster level 13th<br />

Thralls<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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