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Jason Andresen (order #1578489) - Jump page for Jubei

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Warpwolf<br />

Warpwolf <strong>for</strong>m, 5th-Level Kossite Fighter<br />

Large Humanoid (Human, Shapechanger)<br />

Hit Dice: 5d10+30 (57 hp)<br />

Initiative: +11<br />

Speed: 50 ft. during waxing Artis (10 squares);<br />

base speed 40 ft.<br />

Armor Class: 19 (–1 size, +1 Dex, +4 natural, +5<br />

warping), touch 10, flat-footed 18<br />

Base Attack/Grapple: +5/+19<br />

Attack: Claw +19 melee (1d6+10)<br />

Full Attack: 2 claws +19 melee (1d6+10) and<br />

bite +17 melee (1d8+5)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Baying of chaos<br />

Special Qualities: Alternate <strong>for</strong>m, controlled warping, low-light<br />

vision, lunar warping, regeneration 9, scent<br />

There are tales all across the Iron Kingdoms of men<br />

who become possessed of beasts and trans<strong>for</strong>m<br />

into hideous monsters that stalk the night. In most<br />

places these legends are based on predatory animals<br />

that are a common threat. Professor of Cultural Studies Healy<br />

Kirklyn of Corvis University tells me these tales serve as an<br />

allegory to our own bestiality, but there is one such tale that is<br />

no allegory at all. It is a tale as real as the ground beneath us, my<br />

friends. It is the tale of the warpwolf.<br />

I believe the warpwolf originated somewhere in northern<br />

Khador, the work of a clever Devourer sect rooted there that<br />

worshipped an unusual canine aspect of their chaotic deity.<br />

They devised a ritual that trans<strong>for</strong>ms men into raging manwolves<br />

that stalk the wilds spreading death and chaos everywhere.<br />

The victim looks and seems normal most of the time,<br />

as if nothing had happened, but he trans<strong>for</strong>ms into a warpwolf<br />

when distressed or injured. There is also something at work<br />

regarding the cycles of the moons, though I don’t understand it<br />

yet. It seems that the warpwolf has different strengths depending<br />

on the phases of the moons at the time of its trans<strong>for</strong>mation. It<br />

also seems able to alter its body in the midst of combat to suit<br />

its immediate needs.<br />

The most frightful aspect of this physical change is that it<br />

is addictive. Those who change revel in it, experiencing a physical<br />

high like absolutely none other. Alchemical retardants can<br />

be made that will prevent the change, but most afflicted eschew<br />

these once the addiction sets in.<br />

Exactly how the warpwolf reproduces, I’m not quite certain.<br />

I’ve seen documents discussing random particulars of the ritual<br />

that the cult originally used, although I believe very strongly that<br />

200<br />

<br />

Saves: Fort +14, Ref +6, Will –1<br />

Abilities: Str 30, Dex 13, Con 22,<br />

Int 11, Wis 6, Cha 8<br />

Skills: Climb +12, Craft (woodworking) +3,<br />

<strong>Jump</strong> +14, Listen +8*, Move Silently +3,<br />

Ride +3, Spot +6*, Survival +7*<br />

Feats: Alertness, Blind-Fight, Cleave, Great Cleave,<br />

Improved Bull Rush B , Multiattack B , Power<br />

Attack, Run B , Weapon Focus (longsword)<br />

Environment: Any<br />

Organization: Solitary<br />

Challenge Rating: 10<br />

Alignment: Chaotic evil<br />

Advancement: By character class<br />

Level Adjustment: —<br />

these beasts have devised a way to procreate independently. I’ve<br />

heard tales of these creatures striking all across the kingdoms,<br />

sometimes in areas where the Devourer holds no sway whatsoever.<br />

Of course, the fact that this is an affliction that can be possessed<br />

of any man or woman you encounter on the street (and the fact<br />

that they themselves could travel to any corner of the realm<br />

desired) is a fact that mustn’t be overlooked… unless, that is, one<br />

actually wants to sleep soundly at night.<br />

Combat<br />

Warpwolves favor their bite and claw attacks when in combat.<br />

They immediately shed whatever clothing, armor, and items<br />

they may have been wearing upon trans<strong>for</strong>ming. They retain<br />

their intelligence completely, though they are totally lost to their<br />

bestial hunger.<br />

baying of Chaos (Su): Will save DC 12. The save DC is<br />

Charisma-based.<br />

Creating a Warpwolf<br />

Warpwolves were originally created by a sect of the Devourer<br />

cult, though the secrets of their creation in this manner have<br />

been lost to the ages. Warpwolves are, however, able to procreate<br />

on their own. The offspring is carried by the mother (who does<br />

not change shape during pregnancy), though it must be sired by<br />

two shapechanged warpwolves. The child seems normal until<br />

it reaches adulthood, when it begins undergoing the changes.<br />

Virtually all of such children are abandoned, left on a stoop or<br />

at a church, oftentimes in a distant kingdom. Only humanoids<br />

have ever been known to become warpwolves.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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