Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Warpwolf<br />
Warpwolf <strong>for</strong>m, 5th-Level Kossite Fighter<br />
Large Humanoid (Human, Shapechanger)<br />
Hit Dice: 5d10+30 (57 hp)<br />
Initiative: +11<br />
Speed: 50 ft. during waxing Artis (10 squares);<br />
base speed 40 ft.<br />
Armor Class: 19 (–1 size, +1 Dex, +4 natural, +5<br />
warping), touch 10, flat-footed 18<br />
Base Attack/Grapple: +5/+19<br />
Attack: Claw +19 melee (1d6+10)<br />
Full Attack: 2 claws +19 melee (1d6+10) and<br />
bite +17 melee (1d8+5)<br />
Space/Reach: 10 ft./10 ft.<br />
Special Attacks: Baying of chaos<br />
Special Qualities: Alternate <strong>for</strong>m, controlled warping, low-light<br />
vision, lunar warping, regeneration 9, scent<br />
There are tales all across the Iron Kingdoms of men<br />
who become possessed of beasts and trans<strong>for</strong>m<br />
into hideous monsters that stalk the night. In most<br />
places these legends are based on predatory animals<br />
that are a common threat. Professor of Cultural Studies Healy<br />
Kirklyn of Corvis University tells me these tales serve as an<br />
allegory to our own bestiality, but there is one such tale that is<br />
no allegory at all. It is a tale as real as the ground beneath us, my<br />
friends. It is the tale of the warpwolf.<br />
I believe the warpwolf originated somewhere in northern<br />
Khador, the work of a clever Devourer sect rooted there that<br />
worshipped an unusual canine aspect of their chaotic deity.<br />
They devised a ritual that trans<strong>for</strong>ms men into raging manwolves<br />
that stalk the wilds spreading death and chaos everywhere.<br />
The victim looks and seems normal most of the time,<br />
as if nothing had happened, but he trans<strong>for</strong>ms into a warpwolf<br />
when distressed or injured. There is also something at work<br />
regarding the cycles of the moons, though I don’t understand it<br />
yet. It seems that the warpwolf has different strengths depending<br />
on the phases of the moons at the time of its trans<strong>for</strong>mation. It<br />
also seems able to alter its body in the midst of combat to suit<br />
its immediate needs.<br />
The most frightful aspect of this physical change is that it<br />
is addictive. Those who change revel in it, experiencing a physical<br />
high like absolutely none other. Alchemical retardants can<br />
be made that will prevent the change, but most afflicted eschew<br />
these once the addiction sets in.<br />
Exactly how the warpwolf reproduces, I’m not quite certain.<br />
I’ve seen documents discussing random particulars of the ritual<br />
that the cult originally used, although I believe very strongly that<br />
200<br />
<br />
Saves: Fort +14, Ref +6, Will –1<br />
Abilities: Str 30, Dex 13, Con 22,<br />
Int 11, Wis 6, Cha 8<br />
Skills: Climb +12, Craft (woodworking) +3,<br />
<strong>Jump</strong> +14, Listen +8*, Move Silently +3,<br />
Ride +3, Spot +6*, Survival +7*<br />
Feats: Alertness, Blind-Fight, Cleave, Great Cleave,<br />
Improved Bull Rush B , Multiattack B , Power<br />
Attack, Run B , Weapon Focus (longsword)<br />
Environment: Any<br />
Organization: Solitary<br />
Challenge Rating: 10<br />
Alignment: Chaotic evil<br />
Advancement: By character class<br />
Level Adjustment: —<br />
these beasts have devised a way to procreate independently. I’ve<br />
heard tales of these creatures striking all across the kingdoms,<br />
sometimes in areas where the Devourer holds no sway whatsoever.<br />
Of course, the fact that this is an affliction that can be possessed<br />
of any man or woman you encounter on the street (and the fact<br />
that they themselves could travel to any corner of the realm<br />
desired) is a fact that mustn’t be overlooked… unless, that is, one<br />
actually wants to sleep soundly at night.<br />
Combat<br />
Warpwolves favor their bite and claw attacks when in combat.<br />
They immediately shed whatever clothing, armor, and items<br />
they may have been wearing upon trans<strong>for</strong>ming. They retain<br />
their intelligence completely, though they are totally lost to their<br />
bestial hunger.<br />
baying of Chaos (Su): Will save DC 12. The save DC is<br />
Charisma-based.<br />
Creating a Warpwolf<br />
Warpwolves were originally created by a sect of the Devourer<br />
cult, though the secrets of their creation in this manner have<br />
been lost to the ages. Warpwolves are, however, able to procreate<br />
on their own. The offspring is carried by the mother (who does<br />
not change shape during pregnancy), though it must be sired by<br />
two shapechanged warpwolves. The child seems normal until<br />
it reaches adulthood, when it begins undergoing the changes.<br />
Virtually all of such children are abandoned, left on a stoop or<br />
at a church, oftentimes in a distant kingdom. Only humanoids<br />
have ever been known to become warpwolves.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9