Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Gristle & Flay<br />
and entities, both fair and foul, but few encounters have etched<br />
themselves into my mind with such brutal clarity.<br />
Rich and poor, young and old, those alone and those in<br />
numbers, have all been the victims of Gristle and Flay’s nightmarish<br />
attacks, the only common link being that of one or<br />
more survivors left to tell the tale.<br />
Combat<br />
Gristle and Flay can be cunning or bold, depending on<br />
their capricious whims. They have been known to appear suddenly<br />
and dramatically, ambush or stalk victims patiently, and<br />
even disguise themselves to move amid the unsuspecting, Flay<br />
covering Gristle, the two concealed beneath cloak or robe and<br />
cowl or hat.<br />
As soon as they attack, they incapacitate those weak of will<br />
with their horrific countenances, rendering their un<strong>for</strong>tunate<br />
prey more easily dealt with. The duo prefers to toy with their<br />
victims, wringing every ounce of terror, pain, and misery they<br />
are capable of—seldom is anyone killed outright.<br />
Due to the corpse-like appearance of the pair, it is not<br />
unknown <strong>for</strong> clerics to mistakenly attempt to try and turn<br />
them, a mistake that often proves to be the un<strong>for</strong>tunate<br />
cleric’s last.<br />
Gristle<br />
Gristle is the more brutish of the two grymkin and has<br />
been known to pummel and bite victims into submission,<br />
be<strong>for</strong>e swallowing them whole, torturing them, or grabbing and<br />
presenting them to Flay <strong>for</strong> a period of shared torment.<br />
Fear Aura (Su): Gristle emanates an aura of revulsion.<br />
Creatures of less than 5 HD in a 60-foot radius that look at<br />
Gristle must succeed at a Will save DC 14 or suffer from the<br />
effects of fear <strong>for</strong> 10 rounds. The save DC is Charisma-based.<br />
Improved Grab (Ex): To use this ability, Gristle must hit<br />
with a slam attack.<br />
Swallow Whole (Ex): With a successful grapple check,<br />
Gristle is capable of com<strong>for</strong>tably swallowing Medium or<br />
smaller opponents that he has grabbed. Once swallowed, the<br />
creature suffers 1d8+2 crushing damage plus 5 acid damage<br />
per round. Provided it has the means, the creature may cut its<br />
way out by doing 10 points of damage to the gizzard (AC<br />
12). The hole is closed up after the creature exits; any other<br />
swallowed victims must cut their own way out. Gristle can<br />
swallow one Medium, two Small, four Tiny, eight Diminutive,<br />
or sixteen Fine or smaller opponents.<br />
Regeneration (Ex): Fire and holy or blessed weapons and<br />
water deal normal damage to Gristle. He can regrow a lost<br />
limb or body part in 3d6 minutes, or he can reattach a severed<br />
limb instantly.<br />
90 <br />
Flay<br />
Flay displays far more creativity and finesse in his application<br />
of fear and suffering than does Gristle. His decisions usually<br />
lead the pair.<br />
His favored attack is to swallow and engulf a victim (a bite<br />
attack using improved grab), fitting tightly around him like a<br />
second skin, controlling all his actions (using puppeteer), <strong>for</strong>cing<br />
him to per<strong>for</strong>m terrible deeds while he remains completely<br />
aware of everything he is <strong>for</strong>ced to do while within Flay. His<br />
fun over, Flay then constricts around his victim, crushing him<br />
to death. He will not engulf victims in spiked armor, lest he<br />
damage himself.<br />
Constrict (Ex): Flay deals 1d6+2 points of damage with a<br />
successful grapple check.<br />
Fear Aura (Su): Flay emanates an aura of chilling fear.<br />
Creatures of less than 5 HD in a 60-foot radius that look at<br />
Flay must succeed at a Will save DC 14 or suffer from the<br />
effects of fear <strong>for</strong> 10 rounds. The save DC is Charisma-based.<br />
Improved Grab (Ex): To use this ability, Flay must hit a<br />
Medium or smaller opponent with its bite attack. It can then<br />
attempt to start a grapple as a free action without provoking<br />
an attack of opportunity. If it wins the grapple check, it establishes<br />
a hold and can constrict.<br />
Puppeteer (Su): Any victim successfully ensheathed by<br />
Flay with improved grab must make a Will Save DC 14 or be<br />
subject to the effect of the dominate person spell. The effect<br />
lasts as long as Flay remains wrapped around the victim. The<br />
save DC is Charisma-based.<br />
Regeneration (Ex): Fire and holy or blessed weapons and<br />
water deal normal damage to Flay. He can regrow a lost limb<br />
or body part in 3d6 minutes, or he can reattach a severed<br />
limb instantly.<br />
Treasure<br />
Gristle and Flay have never shown any interest in acquiring<br />
or carrying possessions of any kind, beyond any garb they temporarily<br />
disguise themselves with.<br />
Legends & Lore<br />
CoMMoN: Gristle and Flay are two legendary grymkin,<br />
Gristle being skinless, Flay being Gristle’s tattooed and independent<br />
skin. Tales of the hideous depredations of the two are<br />
common in all lands. Gristle and Flay only ever attack at night,<br />
and vanish at the break of dawn.<br />
UNCoMMoN: Anything encircled by an unbroken ring of<br />
holy water is safe from their attacks. Similarly, Gristle and Flay<br />
cannot enter hallowed ground.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9