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Jason Andresen (order #1578489) - Jump page for Jubei

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Deathjack<br />

Necrovent (Su): A black greasy necrotic ash leaks out of<br />

the Deathjack’s smoke vents and engine seams. Twice per day<br />

the Deathjack can vent this soot to <strong>for</strong>m a 30-foot radius<br />

cloud around the construct. This cloud remains stationary <strong>for</strong><br />

2d4 rounds.<br />

Any living thing within the ash cloud must make a<br />

Fortitude save (DC 20) each round. The save is Constitutionbased.<br />

Creatures of 3 HD or less take 1d10 points of damage<br />

with a successful save, while those that fail die immediately.<br />

Creatures with more than 3 HD that fail their saving throw<br />

take 1d10 points of damage as the ash blackens and eats their<br />

flesh. A successful save results in half damage.<br />

The ash cloud is heavy and thick, and attempts to disperse<br />

it with magical winds are half as effective. Visibility in the<br />

ash cloud is 50%, and the ash cloud provides concealment<br />

(20% miss chance).<br />

Improved Grab (Ex): To use this ability,<br />

the deathjack must hit with its slam<br />

attack. It can then attempt to start a<br />

grapple as a free action without<br />

provoking an attack of opportunity.<br />

Once it has established<br />

a grapple, it will<br />

toss its opponent<br />

into its furnace<br />

through the<br />

black iron<br />

hatch.<br />

Swallow<br />

Whole (Ex): See swallow<br />

whole, MM . Once the<br />

Deathjack has its quarry in its grasp, the<br />

victim is tossed into its furnace. Inside the furnace<br />

individuals suffer 4d6 points of fire damage per round. In<br />

addition the ingested must make a Fortitude save (DC 20)<br />

each round while in the belly of the beast, or lose one level.<br />

The save DC is Constitution-based. It is possible to <strong>for</strong>ce a<br />

way out through the Deathjack’s furnace hatch with a Strength<br />

check (DC 25). Attacks made from the inside of its belly are<br />

affected by its damage reduction.<br />

Smite Good (Su): The Deathjack’s fiendish nature allows<br />

it to assault the <strong>for</strong>ces of good with great power. Once per day<br />

the Deathjack can add 20 points of damage to a single melee<br />

slam attack versus a good creature.<br />

Skulls of Hate (Su): Mounted on each shoulder of the<br />

Deathjack is a skull-shaped lantern. The lanterns act not only<br />

34 <br />

as spell focuses <strong>for</strong> the construct, but also provide 360-degree<br />

vision, making it impossible to surprise the construct.<br />

The skulls of hate can cast spells from the Death or<br />

Destruction clerical domains as a 17th-level cleric (including<br />

the number of spells available). They must make a<br />

Concentration check at +10 if they are struck while casting.<br />

These grim lanterns also empower the ‘jack with the granted<br />

abilities of the Death and Destruction domains: detect undead<br />

and smite as a 17th-level cleric. If not casting spells the skulls of<br />

hate make a soft chanting noise, and the flames inside of them<br />

glow a hellish red.<br />

Soul Furnace (Su): The soul furnace metabolizes life<strong>for</strong>ce.<br />

This horrid engine can hold one Medium creature or<br />

two Small creatures. Although the Deathjack’s infernal engine<br />

can keep it going without souls, life energy can repair<br />

damage done to the construct.<br />

For every level the Deathjack<br />

drains it can heal 1d10 hp.<br />

It can store life<br />

<strong>for</strong>ce like<br />

a battery,<br />

holding<br />

up to 20<br />

levels in<br />

the furnace.<br />

It<br />

can expend<br />

these like charges<br />

(1–4 charges per<br />

round as a free action).<br />

The energy heals 1d10<br />

hit points per charge spent.<br />

When encountered, the Deathjack<br />

usually has 5–10 charges stored in its<br />

fiery gut. These dissipate slowly, at a charge<br />

a day, if unused.<br />

Spawn Undead (Su): Any creatures slain by<br />

the ash vented from the Deathjack’s furnace will rise<br />

again in 24 hours as full-strength zombies or skeletons with a<br />

+4 turn resistance. Imbued with a dark appetite these creatures<br />

slowly wander to areas of civilization to feed off of the living.<br />

Washing a corpse in holy water or casting bless on the corpse<br />

will prevent it from rising as long as the blessing takes place<br />

within the first 12 hours after death.<br />

Legends & Lore<br />

CoMMoN: The Deathjack is a horridly evil device that<br />

kills indiscriminately. It saps the life of the living to power<br />

its furnace.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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