Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Deathjack<br />
Necrovent (Su): A black greasy necrotic ash leaks out of<br />
the Deathjack’s smoke vents and engine seams. Twice per day<br />
the Deathjack can vent this soot to <strong>for</strong>m a 30-foot radius<br />
cloud around the construct. This cloud remains stationary <strong>for</strong><br />
2d4 rounds.<br />
Any living thing within the ash cloud must make a<br />
Fortitude save (DC 20) each round. The save is Constitutionbased.<br />
Creatures of 3 HD or less take 1d10 points of damage<br />
with a successful save, while those that fail die immediately.<br />
Creatures with more than 3 HD that fail their saving throw<br />
take 1d10 points of damage as the ash blackens and eats their<br />
flesh. A successful save results in half damage.<br />
The ash cloud is heavy and thick, and attempts to disperse<br />
it with magical winds are half as effective. Visibility in the<br />
ash cloud is 50%, and the ash cloud provides concealment<br />
(20% miss chance).<br />
Improved Grab (Ex): To use this ability,<br />
the deathjack must hit with its slam<br />
attack. It can then attempt to start a<br />
grapple as a free action without<br />
provoking an attack of opportunity.<br />
Once it has established<br />
a grapple, it will<br />
toss its opponent<br />
into its furnace<br />
through the<br />
black iron<br />
hatch.<br />
Swallow<br />
Whole (Ex): See swallow<br />
whole, MM . Once the<br />
Deathjack has its quarry in its grasp, the<br />
victim is tossed into its furnace. Inside the furnace<br />
individuals suffer 4d6 points of fire damage per round. In<br />
addition the ingested must make a Fortitude save (DC 20)<br />
each round while in the belly of the beast, or lose one level.<br />
The save DC is Constitution-based. It is possible to <strong>for</strong>ce a<br />
way out through the Deathjack’s furnace hatch with a Strength<br />
check (DC 25). Attacks made from the inside of its belly are<br />
affected by its damage reduction.<br />
Smite Good (Su): The Deathjack’s fiendish nature allows<br />
it to assault the <strong>for</strong>ces of good with great power. Once per day<br />
the Deathjack can add 20 points of damage to a single melee<br />
slam attack versus a good creature.<br />
Skulls of Hate (Su): Mounted on each shoulder of the<br />
Deathjack is a skull-shaped lantern. The lanterns act not only<br />
34 <br />
as spell focuses <strong>for</strong> the construct, but also provide 360-degree<br />
vision, making it impossible to surprise the construct.<br />
The skulls of hate can cast spells from the Death or<br />
Destruction clerical domains as a 17th-level cleric (including<br />
the number of spells available). They must make a<br />
Concentration check at +10 if they are struck while casting.<br />
These grim lanterns also empower the ‘jack with the granted<br />
abilities of the Death and Destruction domains: detect undead<br />
and smite as a 17th-level cleric. If not casting spells the skulls of<br />
hate make a soft chanting noise, and the flames inside of them<br />
glow a hellish red.<br />
Soul Furnace (Su): The soul furnace metabolizes life<strong>for</strong>ce.<br />
This horrid engine can hold one Medium creature or<br />
two Small creatures. Although the Deathjack’s infernal engine<br />
can keep it going without souls, life energy can repair<br />
damage done to the construct.<br />
For every level the Deathjack<br />
drains it can heal 1d10 hp.<br />
It can store life<br />
<strong>for</strong>ce like<br />
a battery,<br />
holding<br />
up to 20<br />
levels in<br />
the furnace.<br />
It<br />
can expend<br />
these like charges<br />
(1–4 charges per<br />
round as a free action).<br />
The energy heals 1d10<br />
hit points per charge spent.<br />
When encountered, the Deathjack<br />
usually has 5–10 charges stored in its<br />
fiery gut. These dissipate slowly, at a charge<br />
a day, if unused.<br />
Spawn Undead (Su): Any creatures slain by<br />
the ash vented from the Deathjack’s furnace will rise<br />
again in 24 hours as full-strength zombies or skeletons with a<br />
+4 turn resistance. Imbued with a dark appetite these creatures<br />
slowly wander to areas of civilization to feed off of the living.<br />
Washing a corpse in holy water or casting bless on the corpse<br />
will prevent it from rising as long as the blessing takes place<br />
within the first 12 hours after death.<br />
Legends & Lore<br />
CoMMoN: The Deathjack is a horridly evil device that<br />
kills indiscriminately. It saps the life of the living to power<br />
its furnace.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9