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Jason Andresen (order #1578489) - Jump page for Jubei

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has prerequisites, then the user must meet those prerequisites<br />

to use the enhancer.<br />

The cost in spell slots listed in the metamagic feat is multiplied<br />

by 1.5 rounded up (<strong>for</strong> most it goes from +1 to +2).<br />

Do note that if the arcane caster is required to prepare spells<br />

ahead of time, then this enhancement must be incorporated<br />

into the preparation (thus increasing the spell slots it takes<br />

up). If the caster decides to cast the spell without enhancing it,<br />

then it uses up a lower level slot, but only if one is free; if one<br />

is not, then it uses the original higher slot.<br />

Creation Restrictions<br />

To ensure that he harvests the components properly, the<br />

bone grinder must make a Craft (dissection) skill check while<br />

harvesting parts from monsters. The necessary skill DCs are<br />

listed along with the other creation requirements. Once the<br />

parts have been harvested, bone grinding can begin.<br />

The Hit Dice of the monster the body part came from<br />

must be at least twice the level of spell slot required to cast<br />

the augmented spell. In other words, add the metamagic feat<br />

spell level increase to the spell level and multiply by two. For<br />

example, the Silent Spell metamagic feat uses a spell slot one<br />

level higher than the spell’s actual level. So, a Still Spell enhancer<br />

(+1 spell level) developed to be used with 2nd-level spells<br />

would require a major organ or prominent body part from a 6<br />

HD monster. Spell enhancers developed <strong>for</strong> higher level spells<br />

can always be used to enhance lower level spells.<br />

The feat the enhancer emulates and the school of magic<br />

are both set at during the enhancers creation, and it makes no<br />

difference if the spellcaster using the enhancer possesses the<br />

feat or not. However, the bone grinder creating the enhancer<br />

must have the feat in question. Only one feat is every imbued<br />

in any particular enhancer.<br />

Parts from certain monster types are best suited to enhance<br />

specific schools of magic. While the creature type/school<br />

of magic combinations listed below are optimal, they are not<br />

required. Using parts from other types of creatures imposes a<br />

+5 DC penalty to the Craft (alchemy) check.<br />

Abjuration: Aberration; or augmented subtype<br />

Conjuration: Outsider; or air, earth, extraplanar, fire or<br />

water subtype<br />

Divination: Magical beast; or air subtype<br />

Enchantment: Fey or monstrous humanoid<br />

Evocation: Dragon; or cold or fire subtype<br />

Illusion: Fey or humanoid<br />

Necromancy: Undead; or evil subtype<br />

Transmutation: Animal or plant; or chaotic or shapechanger<br />

subtype<br />

Exactly what part is used is more a matter of style or flavor<br />

than anything else. The only restriction is that it must be<br />

a major organ or feature, and the bone grinder must remove it<br />

229<br />

<br />

Bone Grinder Prestige Class<br />

himself. Typical body parts last 2d4 days be<strong>for</strong>e them become<br />

too rotten to use. Curing agents, such as embalming fluid, can<br />

extend this “shelf-life” to 2d4 weeks, but the Craft (alchemy)<br />

DC increases by +3 <strong>for</strong> every week between the harvest and<br />

actual bone grinding.<br />

Embalming Fluid: One pint of embalming fluid is enough<br />

to preserve a single body part; however, the bone grinder must<br />

have an air-tight container large enough to hold the organ.<br />

Price 20 gp per pint.<br />

Enhancer Creation Costs and DC<br />

The process <strong>for</strong> creating spell enhancers involves special<br />

alchemical compounds known only to bone grinders and the<br />

application of arcane energies. These reagents cost one-fourth<br />

the price of the spell enhancer. The creation process need not<br />

take place in a lab, but the bone grinder must have all of the<br />

necessary materials present and be left undisturbed <strong>for</strong> the<br />

duration of the process.<br />

Craft (dissection) DC: 15<br />

Craft (alchemy) DC: 15 + creature’s HD<br />

Price: Creature’s HD x 50 gp<br />

Cost to Create: Creature’s HD x 12.5 gp<br />

XP Cost: 1/25 of the price<br />

Time: 4 hours (a maximum of two spell<br />

enhancers can be crafted in a day)<br />

Tokens<br />

At 3rd level, the bone grinder can craft lesser tokens from<br />

creature body parts. Tokens are minor magic items that grant<br />

some slight bonus. Unlike enhancers, they can be used by anyone,<br />

not just arcane spellcasters, and they are permanent magic items.<br />

At 8th level, he can craft greater tokens, which provide higher<br />

bonuses than lesser tokens and can also grant special abilities.<br />

The methods <strong>for</strong> fashioning tokens are similar to those<br />

used in creating spell enhancers. The primary difference is that<br />

tokens are usually fashioned into something easily worn or<br />

carried. Only four lesser tokens, or two greater tokens, can be<br />

used at any given time.<br />

Not all tokens are worn. Tokens that give bonuses to skill<br />

checks, ability scores, saves, and natural armor must be worn,<br />

generally tied in the hair or worn on bracelets or necklaces.<br />

Tokens that give bonuses to melee and ranged attacks must<br />

be tied directly to the weapon, while those that bestow armor<br />

bonuses are usually tied to any armor already worn.<br />

A Craft (alchemy) check must be made and XP costs are<br />

incurred as well. Lesser tokens can be fashioned from creatures<br />

of any HD, while greater tokens can only be made from creatures<br />

with 11 HD or more. There are no real restrictions in regards to<br />

creature type, but <strong>for</strong>m should follow function. An lemax’s tail is<br />

much more appropriate as a token that grants a bonus to Climb<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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