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Jason Andresen (order #1578489) - Jump page for Jubei

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Dragonspawn<br />

Dragons have the ability to spill their own blood in <strong>order</strong><br />

to create minions of undying loyalty—the dragonspawn. The<br />

dragon does this at will; it never happens spontaneously. The<br />

number of dragonspawn and their Hit Dice is determined by<br />

the dragon’s Hit Dice. A dragon can create a number of Hit<br />

Dice worth of spawn equal to the dragon’s Hit Dice, but no<br />

spawn may ever have more than one-fourth the dragon’s Hit<br />

Dice (rounded down). For example, Halfaug, a 40 HD dragon,<br />

could create two 10 HD spawn and four 5 HD spawn (totaling<br />

20 HD), but no more. Doing so comes at no cost to the<br />

dragon, unless the dragon is injured to below half of its hit<br />

points, at which point the spawn’s hit points are pulled directly<br />

from the dragon’s. The dragon may opt to eat any of its<br />

spawn, however, and regain the lost hit points. Dragonspawn,<br />

no matter what their <strong>for</strong>m, are considered magical beasts (see<br />

MM <strong>for</strong> more in<strong>for</strong>mation).<br />

All spawn possess the following abilities:<br />

blindsight (Ex): Despite having no eyes, a dragonspawn can<br />

ascertain everything within 80 feet as<br />

though it were sighted.<br />

Immunities (Ex): Dragonspawn are immune to fear, sleep, and<br />

paralysis effects.<br />

Dragonspawn Features<br />

Legs<br />

1d6 Roll Feature<br />

1–2 Biped, no tail<br />

3–4 Quadruped, with tail<br />

5 Snakelike tail, no legs<br />

6 Biped, with tail<br />

53 <br />

Dragons<br />

Regeneration (Ex): Acid inflicts normal damage on dragonspawn.<br />

All other damage regenerates at the<br />

rate of 2 hp per round.<br />

Special Abilities<br />

1d8 Roll Ability<br />

1–3 None<br />

4 breath Weapon: Same breath weapon as<br />

creator, damage dice equal to one-fourth<br />

the damage dice of the creator’s breath<br />

weapon, duration equal to spawn’s HD in<br />

rounds, minimum 1 round.<br />

5 Aura: Same aura as creator, damage dice<br />

equal to one-fourth the damage dice of<br />

the creator’s aura, duration equal to spawn’s<br />

HD in rounds, minimum 1 round.<br />

6 Spell Resistance: Spell resistance equal to<br />

8 + the spawn’s HD (minimum SR 9).<br />

7 Damage Reduction: Damage reduction<br />

equal to 2 + 1 ⁄2 the spawn’s HD (minimum<br />

DR 3/magic).<br />

8 Roll again on chart, spawn has multiple<br />

abilities; if 8 is rolled again, roll <strong>for</strong> another<br />

ability, and so <strong>for</strong>th<br />

Arms<br />

1d6 Roll Feature<br />

1–2 Two arms<br />

3–4 Two arms and wings<br />

5–6 No arms, with wings<br />

Size Claw bite Movement* base Hit AC<br />

Damage Damage Dice<br />

Fine — — 5 ft., fly 20 ft. (good) 1 ⁄8 d10 +2 natural<br />

Diminutive 1 1 10 ft., fly 40 ft. (good) 1 ⁄4 d10 +3 natural<br />

Tiny 1d2 1d2 20 ft., fly 40 ft. (good) 1 ⁄2 d10 +4 natural<br />

Small 1d3 1d3 20 ft., fly 40 ft. (good) 1d10 +5 natural<br />

Medium 1d4 1d4 30 ft., fly 60 ft. (poor) 2d10 +7 natural<br />

Large 1d6 1d6 40 ft., fly 70 ft. (poor) 4d10 +10 natural<br />

Huge 1d8 2d4 40 ft., fly 80 ft. (poor) 8d10 +12 natural<br />

*Fly movement applies only if spawn has wings.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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