Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Dragonspawn<br />
Dragons have the ability to spill their own blood in <strong>order</strong><br />
to create minions of undying loyalty—the dragonspawn. The<br />
dragon does this at will; it never happens spontaneously. The<br />
number of dragonspawn and their Hit Dice is determined by<br />
the dragon’s Hit Dice. A dragon can create a number of Hit<br />
Dice worth of spawn equal to the dragon’s Hit Dice, but no<br />
spawn may ever have more than one-fourth the dragon’s Hit<br />
Dice (rounded down). For example, Halfaug, a 40 HD dragon,<br />
could create two 10 HD spawn and four 5 HD spawn (totaling<br />
20 HD), but no more. Doing so comes at no cost to the<br />
dragon, unless the dragon is injured to below half of its hit<br />
points, at which point the spawn’s hit points are pulled directly<br />
from the dragon’s. The dragon may opt to eat any of its<br />
spawn, however, and regain the lost hit points. Dragonspawn,<br />
no matter what their <strong>for</strong>m, are considered magical beasts (see<br />
MM <strong>for</strong> more in<strong>for</strong>mation).<br />
All spawn possess the following abilities:<br />
blindsight (Ex): Despite having no eyes, a dragonspawn can<br />
ascertain everything within 80 feet as<br />
though it were sighted.<br />
Immunities (Ex): Dragonspawn are immune to fear, sleep, and<br />
paralysis effects.<br />
Dragonspawn Features<br />
Legs<br />
1d6 Roll Feature<br />
1–2 Biped, no tail<br />
3–4 Quadruped, with tail<br />
5 Snakelike tail, no legs<br />
6 Biped, with tail<br />
53 <br />
Dragons<br />
Regeneration (Ex): Acid inflicts normal damage on dragonspawn.<br />
All other damage regenerates at the<br />
rate of 2 hp per round.<br />
Special Abilities<br />
1d8 Roll Ability<br />
1–3 None<br />
4 breath Weapon: Same breath weapon as<br />
creator, damage dice equal to one-fourth<br />
the damage dice of the creator’s breath<br />
weapon, duration equal to spawn’s HD in<br />
rounds, minimum 1 round.<br />
5 Aura: Same aura as creator, damage dice<br />
equal to one-fourth the damage dice of<br />
the creator’s aura, duration equal to spawn’s<br />
HD in rounds, minimum 1 round.<br />
6 Spell Resistance: Spell resistance equal to<br />
8 + the spawn’s HD (minimum SR 9).<br />
7 Damage Reduction: Damage reduction<br />
equal to 2 + 1 ⁄2 the spawn’s HD (minimum<br />
DR 3/magic).<br />
8 Roll again on chart, spawn has multiple<br />
abilities; if 8 is rolled again, roll <strong>for</strong> another<br />
ability, and so <strong>for</strong>th<br />
Arms<br />
1d6 Roll Feature<br />
1–2 Two arms<br />
3–4 Two arms and wings<br />
5–6 No arms, with wings<br />
Size Claw bite Movement* base Hit AC<br />
Damage Damage Dice<br />
Fine — — 5 ft., fly 20 ft. (good) 1 ⁄8 d10 +2 natural<br />
Diminutive 1 1 10 ft., fly 40 ft. (good) 1 ⁄4 d10 +3 natural<br />
Tiny 1d2 1d2 20 ft., fly 40 ft. (good) 1 ⁄2 d10 +4 natural<br />
Small 1d3 1d3 20 ft., fly 40 ft. (good) 1d10 +5 natural<br />
Medium 1d4 1d4 30 ft., fly 60 ft. (poor) 2d10 +7 natural<br />
Large 1d6 1d6 40 ft., fly 70 ft. (poor) 4d10 +10 natural<br />
Huge 1d8 2d4 40 ft., fly 80 ft. (poor) 8d10 +12 natural<br />
*Fly movement applies only if spawn has wings.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9