28.03.2013 Views

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

descendants pay the consequences. To an ogrun the greatest<br />

possible dishonor is breaking a sworn allegiance to his korune.<br />

However, ogrun are individually highly independent, and it is rare<br />

<strong>for</strong> more than a few dozen to unite under a single lord.<br />

Once ogrun have sworn oaths to a korune, they serve with<br />

absolute devotion, and their unwavering loyalty is the most striking<br />

aspect of their culture. Furthermore, so long as a lord lives,<br />

their progeny are expected to follow the same leader. The system<br />

is complex, as a lesser korune may be sworn to an even more<br />

powerful one, yet his subordinates are only loyal to their immediate<br />

lord. In the event of their korune’s death they are<br />

freed of all obligations. They may indeed seek revenge<br />

on their lord’s lord if they believe him responsible.<br />

The dwarves of Rhul have benefited from this<br />

ancestral loyalty. Many centuries ago many tribes<br />

of ogrun swore oaths—not to specific dwarven<br />

lords—but to entire clans. This was done when the<br />

dwarves of Rhul saved countless ogrun in a time<br />

of famine. Consequently, there are entire tribes<br />

of ogrun who consider themselves beholden<br />

to specific dwarven clans and periodically<br />

loan able warriors (called an oath-tithe)<br />

to dwarven service.<br />

This has been extended to amicable<br />

trade and mutual protection between<br />

the two species. Some ogrun in<br />

other kingdoms resent this<br />

relationship, but the situation<br />

appears to have worked to the<br />

benefit of both ogrun and<br />

dwarves in Rhul. Ogrun<br />

have proven more<br />

than able warriors<br />

as they have worked side by side with dwarven engineers on<br />

constructing tracks and steam engines <strong>for</strong> rail travel as well as<br />

having a knack <strong>for</strong> fabricating exceptionally precise cannons.<br />

In time their reputation as smiths may exceed even that of the<br />

dwarves themselves.<br />

I have not investigated the ogrun of Cryx, but I presume<br />

they are bound to Lord Toruk by similar ancient promises—Lord<br />

Toruk is not only their korune, but also their god.<br />

These ogrun have become as vicious and bloodthirsty as their<br />

master, and are by all accounts evil to the core. Yet they too<br />

demonstrate the same intense loyalty and devotion. The words<br />

<strong>for</strong> betrayal and death are nearly identical in the dialect of<br />

these proud people.<br />

Combat<br />

Ogrun are surprisingly fast and nimble despite their size, a<br />

fact they use to their advantage. They are known <strong>for</strong> split sec-<br />

135<br />

<br />

Ogrun<br />

ond decisions and quick reflexes. Each ogrun fights individually,<br />

yet they work together reasonably well when facing adversaries.<br />

They are fond of halberds and other polearms, which they<br />

can wield in one hand due to their size, sometimes equipping<br />

a large shield in the other. Being well-honed warriors, they will<br />

always take advantage of the special qualities of their weapons,<br />

including setting <strong>for</strong> a charge, hooking to trip opponents, etc.<br />

Their favored ranged weapon is the heavy crossbow, sometimes<br />

fired in one hand (-4 penalty to hit).<br />

Ogrun who can af<strong>for</strong>d the expense will wear<br />

breastplate or chainmail, while others will wear<br />

studded leather. Armor is usually decorated with<br />

the sigil of the korune or dwarven clan they serve.<br />

ogrun Traits: All ogrun benefit from a number<br />

of shared racial traits.<br />

+2 natural armor bonus, as their skin<br />

is as tough as leather.<br />

+2 racial bonus to Intimidate<br />

checks and any Craft checks<br />

involving metalworking.<br />

Once an ogrun swears<br />

fealty to a leader or a<br />

cause, they are virtually<br />

incapable of betraying<br />

those oaths (with similar<br />

penalties as lesser geas if they<br />

do). They can choose to disobey specific<br />

<strong>order</strong>s but in all other ways must act<br />

in the best interest of the sworn leader<br />

or cause.<br />

Ogrun gain Martial Weapon<br />

Proficiency with any one<br />

polearm as a bonus feat.<br />

*Ogrun gain 1d8 bonus hit points.<br />

The ogrun warrior presented here had the following ability<br />

scores be<strong>for</strong>e racial adjustments: Str 13, Dex 11, Con 12, Int<br />

10, Wis 9, Cha 8.<br />

Treasure<br />

Ogrun are exceptional smiths and are known <strong>for</strong> high quality<br />

weapons as well as armor. Their armor will be too large<br />

<strong>for</strong> even the largest humans to utilize, but their polearms are<br />

sometimes masterwork quality. Although they prefer barter and<br />

do not mint their own coin, ogrun often keep coinage of the<br />

kingdom they call home, either dwarven or human.<br />

Ogrun Characters<br />

For more on ogrun player characters, consult the Iron<br />

Kingdoms Character Guide (pp. 54–56).<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!