28.03.2013 Views

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Unusual Character Races<br />

Black Ogrun as Characters<br />

Khadoran, Quor (written).<br />

Black ogrun characters possess the following racial traits.<br />

— +10 Strength, +2 Dexterity, +6 Constitution, –2 Charisma.<br />

— Large size.<br />

— Favored Class: Barbarian.<br />

— Level adjustment +1.<br />

Farrow as Characters<br />

— A black ogrun’s base land speed is 40 feet.<br />

— Low-light vision.<br />

— Racial Hit Dice: A black ogrun begins with five levels of<br />

humanoid, which provide 5d8 Hit Dice, a base attack bonus<br />

of +3, and base saving throw bonuses of Fort +4, Ref +1,<br />

and Will +1.<br />

— Racial Skills: A black ogrun’s humanoid levels give it skill<br />

points equal to 8 x (2 + Int modifier). Its class skills are<br />

Craft, Intimidate, Search, and Spot. Black ogrun receive a<br />

+2 racial bonus on Craft checks involving metalwork and<br />

Intimidate checks.<br />

— Racial Feats: A black ogrun’s humanoid levels give it two feats.<br />

— +2 natural armor bonus.<br />

— Special Attacks: Fierce gaze.<br />

— Special Qualities: Blood-<strong>for</strong>ged steel.<br />

— Automatic Languages: Cygnaran (spoken), Molgur (Molgurog<br />

dialect, spoken only). Bonus Languages: Cygnaran (written),<br />

Khadoran, Molgur (written), Rhulic.<br />

— Favored Class: Barbarian.<br />

— Level adjustment +4.<br />

Bog Trog as Characters<br />

Bog trog characters possess the following racial traits.<br />

Farrow characters possess the following racial traits.<br />

— +2 Strength, +2 Dexterity, +6 Constitution.<br />

— Medium size.<br />

— A farrow’s base land speed is 30 feet.<br />

— Racial Hit Dice: A farrow begins with two levels of humanoid,<br />

which provide 2d8 Hit Dice, a base attack bonus of<br />

+1, and base saving throw bonuses of Fort +3, Ref +0, and<br />

Will +0.<br />

— Racial Skills: A farrow’s humanoid levels give it skill points<br />

equal to 5 x (2 + Int modifier). Its class skills are Hide,<br />

Listen, Move Silently, Search, and Spot. Farrow receive a +4<br />

racial bonus on Search and Spot checks.<br />

— Racial Feats: A farrow’s humanoid levels give it one feat.<br />

— +6 natural armor bonus.<br />

— Natural Weapons: Gore (1d8).<br />

— Special Qualities: Scent.<br />

— Automatic Languages: Farrow (spoken). Bonus Languages:<br />

Cygnaran, Farrow (written), Khadoran (spoken only),<br />

Llaelese, Molgur (spoken only).<br />

— Favored Class: Barbarian.<br />

— Level adjustment +2.<br />

Gatormen as Characters<br />

— +2 Strength, +4 Dexterity, +4 Constitution, –2 Intelligence, Gatorman characters possess the following racial traits.<br />

–2 Wisdom.<br />

— +4 Strength, +2 Dexterity, +6 Constitution.<br />

— Medium size.<br />

— Large size.<br />

— A bog trog’s base land speed is 30 feet. It also has a swim — A gatorman’s base land speed is 30 feet. It also has a swim<br />

speed of 50 feet.<br />

speed of 20 feet.<br />

— Low-light vision.<br />

— Darkvision 30 ft.<br />

— Racial Hit Dice: A bog trog begins with two levels of — Racial Hit Dice: A gatorman begins with three levels of<br />

humanoid, which provide 2d8 Hit Dice, a base attack bonus humanoid, which provide 3d8 Hit Dice, a base attack bonus<br />

of +1, and base saving throw bonuses of Fort +0, Ref +3, of +2, and base saving throw bonuses of Fort +1, Ref +3,<br />

and Will +0.<br />

and Will +3.<br />

— Racial Skills: A bog trog’s humanoid levels give it skill — Racial Skills: A gatorman’s humanoid levels give it skill<br />

points equal to 5 x (2 + Int modifier). Its class skills are points equal to 6 x (2 + Int modifier). Its class skills are<br />

Craft, Hide, Move Silently, Spot, and Swim. Bog trog receive Hide, Move Silently, Spot, and Swim. Gatormen receive a +2<br />

a +2 racial bonus on Move Silently and Spot checks and a racial bonus on Hide and Move Silently and Spot checks.<br />

+4 racial bonus on Craft (camouflage) checks.<br />

— Racial Feats: A gatorman’s humanoid levels give it two feats.<br />

— Racial Feats: A bog trog’s humanoid levels give it one feat. A — +4 natural armor bonus.<br />

bog trog receives Improved Initiative as a bonus feat. — Natural Weapons: Bite (1d8) and 2 claws (1d6) and tail (1d8).<br />

— +5 natural armor bonus.<br />

— Special Qualities: Hold breath, scent.<br />

— Natural Weapons: 2 claws (1d4).<br />

— Automatic Languages: Quor (Quor-Gar dialect, spoken).<br />

— Special Qualities: Amphibious, camouflage, scent.<br />

Bonus Languages: Cygnaran (spoken).<br />

— Automatic Languages: Cygnaran (spoken), Quor (Quor-og — Favored Class: Barbarian.<br />

dialect, spoken only). Bonus Languages: Cygnaran (written), — Level adjustment +3.<br />

216 <br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!