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Jason Andresen (order #1578489) - Jump page for Jubei

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esearch. To gain the full bonus of the tome, four weeks of study<br />

are required.<br />

If the book contains in<strong>for</strong>mation directly pertinent to the creature<br />

being researched (<strong>for</strong> example a tome with a specific section<br />

on spine rippers) the research time can be cut down to one day.<br />

Without research material, adventurers are left with guesswork.<br />

Research time without a tome typically takes 1 week.<br />

Adventurers spend that time dredging up facts, making contacts,<br />

and talking to folks who might have some experience. Doing<br />

research in this fashion is haphazard at best. Without tomes or<br />

other specific material (scrolls discovered in play, or whatever the<br />

DM allows), only Uncommon facts can be learned. An additional<br />

week spent fact checking could uncover Rare lore at a +5 to the<br />

DC of the skill check. If no research materials are available, the<br />

character cannot take 20 on the research.<br />

Once the research is done, the skill check is rolled, adding all<br />

modifiers. A character can take 10 on the skill check; taking 20<br />

means the research takes twice as long. The DC’s <strong>for</strong> legends and<br />

lore skill checks are as follows:<br />

• Common: DC 10<br />

• Uncommon: DC 15<br />

• Rare: DC 20–25 (DM’s option)<br />

• Obscure: DC 30+<br />

The more unique a creature is, the harder it is to find out<br />

specific lore about it. If in<strong>for</strong>mation about a specific creature is<br />

unusually rare, the DM should modify the difficulty of the legends<br />

and lore check. A suggested guideline is to use the creature’s<br />

CR as a DC modifier <strong>for</strong> the check.<br />

New Skills<br />

Creature Lore (Int; Trained only)<br />

Check: With the use of Creature Lore, the character can research<br />

the tales surrounding creatures. In doing so, he can try to discern<br />

the truths evident in the legends and lore surrounding specific<br />

beasts. Using this skill, the character can per<strong>for</strong>m monster<br />

research as per the rules under “Legends & Lore.”<br />

Synergy: There is a synergy between Creature Lore and some<br />

Knowledge skills. A character with 5 ranks or more in Creature<br />

Lore receives a +2 bonus to Knowledge (nature) checks that<br />

relate to monster lore. Likewise, a PC that is conducting research<br />

with the Creature Lore skill receives a +2 bonus if he has 5 or<br />

more ranks in Knowledge (nature). Only one synergy bonus can<br />

be applied to any Creature Lore skill check.<br />

Note: This is a class skill <strong>for</strong> bards, rangers, and wizards. It is a<br />

cross-class skill <strong>for</strong> all other classes.<br />

New Feats<br />

Myth Delver [General]<br />

The character gains greater insight into the tales and chronicles<br />

left over from the past.<br />

Prerequisite: Bard level 1st.<br />

209 <br />

Legends & Lore<br />

benefit: The character gains a +4 circumstance bonus on skill<br />

checks to research lore or a +4 circumstance bonus to his<br />

bardic knowledge check, whichever benefit is greater.<br />

Special: This feat can only be taken once.<br />

Sagas and Stories [General]<br />

Having studied various myths and stories, the character is<br />

particularly knowledgeable about a specific creature type.<br />

benefit: The character automatically gains Common knowledge<br />

on any creature of the specific type chosen with this feat.<br />

Whenever the character encounters a creature of that type,<br />

the DM should provide the player with the Common<br />

knowledge specific to that creature. When researching a<br />

creature of this specific type, his legends and lore checks<br />

take half the required time.<br />

Special: This feat may only be taken once <strong>for</strong> every creature type.<br />

For instance, the character can only take Sagas and Stories<br />

(undead) once. If the character selects Sagas and Stories<br />

again, the feat must be taken <strong>for</strong> a different creature type.<br />

Tall Tales [General]<br />

The character has listened to a lot of tall tales and seen a<br />

few weird things, broadening his knowledge of strange creatures.<br />

benefit: The character can make an Intelligence check (DC<br />

10) to gain Common knowledge about any creature he<br />

encounters or hears mention of. If he exceeds the DC by<br />

10 or more, he recalls something he’s witnessed or heard<br />

that gives him Uncommon knowledge about that specific<br />

creature as well.<br />

Unearthed Arcana [General]<br />

The character has managed to discover secrets of myth and<br />

legend and has distilled them into concrete knowledge.<br />

Prerequisites: Creature Lore 4 ranks.<br />

benefit: For every 4 ranks in the Creature Lore skill, the character<br />

gains Common, Uncommon, and Rare legends and lore on<br />

two specific creatures from a single specific creature category<br />

(i.e., giants, fey, undead, etc). As the character’s skill increases,<br />

so does his knowledge; every time his Creature Lore skill<br />

increases by 4 ranks he gains insights on two more creatures<br />

of that type.<br />

This feat is based on specific creature type. For instance,<br />

Unearthed Arcana (undead) gives the character knowledge<br />

of creatures of the undead type. If he wants to learn about<br />

Aberrations, the character would need to take the feat a second<br />

time as Unearthed Arcana (aberrations). There is one<br />

exception to this rule; humanoids and monstrous humanoids<br />

<strong>for</strong>m a single group.<br />

Special: The character cannot learn the legends and lore of<br />

a creature with a CR that exceeds twice his ranks in the<br />

Creature Lore skill.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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