Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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as well. I care not to imagine what sort of horrid deity those<br />
beasts might worship, though I saw no overt signs of religion.<br />
The only thing keeping these creatures in check is the<br />
sunlight. Their skin blisters sickeningly, and they fall to the<br />
ground helpless and weak after even a few minutes of exposure.<br />
Needless to say it was the sun that came to our rescue that day.<br />
At the time I had acquired a small sunlight beaming clockwork<br />
locket. They had taken us into a crystalline cavern, which<br />
refracted and multiplied the light from my simple device. After<br />
we broke loose, much of it is a blur. Running, fighting, climbing,<br />
and eventually breaking the surface and thanking Morrow<br />
the sun had risen. The experience lent greater brilliance to the<br />
sight of a sunrise and a dark apprehension to the sight of that<br />
same sun sinking into dusk.<br />
Combat<br />
Dregg are very skilled combatants. They always<br />
strike in groups, and they work well in a group<br />
dynamic, using well-coordinated attack patterns.<br />
They are raiders by nature, striking<br />
only at night (unless they are encountered<br />
underground), using guerilla tactics<br />
where possible.<br />
Light Sensitive (Ex): Dregg<br />
suffer –2 to initiative and attack<br />
rolls made in light stronger than<br />
torchlight. This penalty<br />
rises to –4 in extremely<br />
bright light. Direct sunlight<br />
is even more inhibiting, causing<br />
their skin to blister and<br />
inflicting 1d4 points<br />
of subdual damage<br />
per round. Dregg rendered<br />
unconscious in<br />
this fashion will not<br />
die of exposure but<br />
will not regain consciousness<br />
until it becomes dark again.<br />
Masochist (Ex): Dregg delight in physical pain, and it has<br />
quite an unusual effect on them. Any spells, abilities, or skills<br />
meant specifically to cause pain fail to have their normal effect<br />
on a dregg, and instead the dregg gains a +2 morale bonus to<br />
all attacks and saves until combat has ceased (or 2d4 minutes in<br />
non-combat situations). They also receive this bonus after losing<br />
the first 25% of their hit points (2 hp, as above) in combat<br />
(it does not stack per multiple effects). This bonus is lost<br />
immediately if the dregg is healed in any way.<br />
Wide-angle Vision (Ex): Dregg are able to move their<br />
eyes independently of each other. This wide range of vision<br />
59<br />
<br />
Dregg<br />
makes it impossible to flank a dregg; rogues may still use<br />
sneak attack, however.<br />
Skills: Dreggs have a +2 racial bonus to Listen, Move Silently,<br />
and Spot checks and a +4 racial bonus to Intimidate checks.<br />
Special Note: The dregg’s armored plate armor has a –3<br />
armor penalty.<br />
Treasure<br />
Dregg prefer treasure that has direct military application,<br />
such as weapons, though they are known to keep anything that<br />
seems valuable when they commit a raid. Most items, however,<br />
are secreted away to well-hidden underground vaults. It<br />
is rumored the wealth in some of these vaults would make the<br />
royal Cygnaran coffers seem like a beggar’s purse.<br />
Legends & Lore<br />
CoMMoN: A race of strange, bony humanoids<br />
lives underground in many regions<br />
throughout the kingdoms.<br />
UNCoMMoN: The dregg<br />
have an intense<br />
aversion to sunlight.<br />
RARE: Dregg revel<br />
in pain so much that<br />
it actually strengthens<br />
them, making them fierce<br />
combatants.<br />
obSCURE: Dregg are so<br />
vile that even Toruk, the<br />
Lord of Wyrms has been<br />
unable to recruit them<br />
into his armies. In fact,<br />
they seem to have no allies<br />
whatsoever and attack whoever and<br />
whatever they please.<br />
Hooks<br />
There have been dregg sightings in the Undercity of Corvis,<br />
and people are disappearing. Un<strong>for</strong>tunately the watch has been<br />
instructed not to investigate the matter, <strong>for</strong> a naïve official has<br />
it in his head the dregg will eliminate some of the underworld<br />
scum taking root there. If the dregg are left unchallenged,<br />
however, Corvis might face an infestation problem that could<br />
threaten the whole populace. Several of the underworld’s gangs<br />
have banded together to fight the dregg be<strong>for</strong>e they take hold,<br />
and they are looking <strong>for</strong> adventurers to join their ranks.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9