Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Screecher<br />
Tiny Magical Beast<br />
Hit Dice: 1d10 (5 hp)<br />
Initiative: +4<br />
Speed: 40 ft. (8 squares)<br />
Armor Class: 18 (+2 size, +4 Dex, +2 natural),<br />
touch 16, flat-footed 14<br />
Base Attack/Grapple: +1/–8<br />
Attack: Bite +2 melee (1d4–1)<br />
Full Attack: Bite +2 melee (1d4–1) and<br />
claw –3 melee (1d2–1)<br />
Space/Reach: 2 1⁄2 ft./0 ft.<br />
Special Attacks: Sonic shriek<br />
Nothing could lead a more bizarre existence than<br />
the screecher, a small carnivorous quadruped<br />
inhabiting the <strong>for</strong>ests of Cygnar and Khador.<br />
They can be recognized by their flatish, wedgeshaped<br />
heads, widely spaced eyes, two-clawed feet, and short<br />
stumpy tails, and there couldn’t be a more irritating beastie to<br />
be found in the wilds.<br />
Screechers spend their day tracking larger animals—not<br />
to mention unsuspecting explorers innocently going about<br />
their business—through the bush. The nasty little monsters<br />
are silent as the grave as they<br />
creep about behind their prey.<br />
They wait until the victim stops<br />
<strong>for</strong> a quiet moment, perhaps to<br />
sleep or graze (or to rest upon<br />
a log in a serene sunny spot to<br />
light one’s pipe). Then the vicious<br />
little vermin, having crept close<br />
by their prey, emit such a furious<br />
shriek as to terrify the victim half<br />
out of his wits.<br />
I have observed the horrid<br />
screechers stun much larger<br />
animals with the blast,<br />
then attack in a<br />
pack, tearing it to<br />
bits with their<br />
claws and fangs.<br />
They may<br />
not sound much<br />
of a threat to a<br />
well-armed group, but<br />
I warn you that the effect of a fright in the woods can be<br />
Ordic pipes: musical<br />
instrument or torture<br />
implement? Either way,<br />
thank the screecher.<br />
150<br />
<br />
Special Qualities: Darkvision 60 ft., low-light vision<br />
Saves: Fort +2, Ref +6, Will +0<br />
Abilities: Str 8, Dex 19, Con 10,<br />
Int 4, Wis 11, Cha 4<br />
Skills: Hide +12, Move Silently +12<br />
Feats: Ability Focus (sonic shriek)<br />
Environment: Any <strong>for</strong>est<br />
Organization: Pack (5–20)<br />
Challenge Rating: 2<br />
Alignment: Always chaotic neutral<br />
Advancement: 2 HD (Tiny); 3–4 HD (Small)<br />
Level Adjustment: —<br />
devastating. My venerable friend and guide of many years,<br />
Tumalok (Morrow favor his soul), had slain many a daunting<br />
foe in his career. But poor Tumalok had stopped to, er,<br />
relieve himself in the woods—had his need not been so great<br />
and his bladder so old he might have paid heed to the pack<br />
on his trail. Alas, the old tracker’s heart could not withstand<br />
the shock of being so rudely surprised.<br />
The only thing of value that they possess is the lung-like<br />
organ they use to produce the harmful blast. The large sac<br />
found in the creature’s thorax is prized <strong>for</strong> its use in creating<br />
Ordic bagpipes and foghorns on<br />
great steamships (little difference<br />
there, I might add.) One in good<br />
condition can be<br />
sold to the right<br />
buyer, usually in<br />
a port town.<br />
Combat<br />
Screechers follow their prey<br />
through the <strong>for</strong>est, hiding in the thick<br />
undergrowth and moving silently, often hunting<br />
in coordinated packs. When the victim is unaware<br />
or its attention occupied elsewhere, the screecher<br />
emits a high-volume shriek designed to stun or even kill<br />
weaker opponents. A stunned opponent is then attacked by the<br />
screecher or pack and devoured.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9