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Jason Andresen (order #1578489) - Jump page for Jubei

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Saves: Same as base creature<br />

Abilities: The base creature’s Strength increases by +2,<br />

and the progeny has no Intelligence score.<br />

Furthermore, as an undead creature a progeny<br />

has no Constitution score.<br />

Skills: Progeny have no skills but do gain the benefits<br />

of a swim speed as detailed under the<br />

Boatman’s skills entry.<br />

Feats: Progeny gain Improved Initiative and<br />

Toughness, assuming the base creature does<br />

not already have them.<br />

Environment: Any aquatic or marsh<br />

organization: Gang (2–8)<br />

Challenge Rating: Same as base creature +1<br />

Alignment: Always lawful evil<br />

Advancement: —<br />

Level Adjustment: —<br />

Combat<br />

These creatures lurk just below the surface of the water waiting<br />

<strong>for</strong> their master to call them <strong>for</strong>th. They grapple with their<br />

opponents in an attempt to pin and drown them.<br />

Progeny Weakness (Su): Progeny cannot survive out of water<br />

<strong>for</strong> more than 1 minute. If <strong>for</strong>ced to do so the progeny liquifies,<br />

<strong>for</strong>ming a pool of murky water.<br />

Treasure<br />

Boatmen keep well-hidden (and often aquatic) lairs that<br />

might contain any manner of treasure gained from past victims.<br />

Divining coin: A boatman can create a divining coin once per day.<br />

This coin grants its possessor the ability to cast a single divination<br />

spell as a 7th-level cleric. The coin is good <strong>for</strong> only a single<br />

use and rusts away afterward. Boatmen usually carry 0–2 (1d3-1)<br />

coins and use them to locate their victims. Divining coins sell <strong>for</strong><br />

about 400 gp each on the open market.<br />

Legends & Lore<br />

CoMMoN: Evil spirits haunt the waterways, offering rides to the<br />

unwary. Beware unfamiliar ferrymen!<br />

UNCoMMoN: Boatmen are accompanied by undead minions—<br />

those whom they have drowned. Some boatmen are even so bold<br />

as to haunt the waterways of cities.<br />

RARE: A boatman’s progeny will be destroyed if dragged from<br />

the water. If a boatman takes a shine to one’s possessions, he may<br />

<br />

Boatman<br />

Progeny, 1st-Level Commoner<br />

Medium Undead<br />

Hit Dice: 1d12+3 (9 hp)<br />

Initiative: +5<br />

Speed: 30 ft., (6 squares), swim 30 ft.<br />

AC: 13 (+1 Dex, +2 natural),<br />

touch 11, flat-footed 12<br />

Base Attack/Grapple: +0/+1<br />

Attack: Slam +1 melee (1d6+1)<br />

Full Attack: Slam +1 melee (1d6+1)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Qualities: Darkvision 60 ft., progeny weakness,<br />

undead traits<br />

Saves: Fort +0, Ref +1, Will +3<br />

Abilities: Str 12, Dex 10, Con —,<br />

Int —, Wis 10, Cha 10<br />

Skills: —<br />

Feats: Great Fortitude, Improved Initiative B ,<br />

Toughness B<br />

Environment: Any aquatic and marsh<br />

Advancement: —<br />

Level Adjustment: —<br />

accept a bargain—the item <strong>for</strong> one’s life.<br />

obSCURE: Boatmen can blend into rural societies, posing as reclusive<br />

river-folk. They may inhabit distant homes or even open shops,<br />

all <strong>for</strong> the purpose of locating new victims and new items to acquire.<br />

Hooks<br />

• The PCs are approached by a well-to-do merchant (or other<br />

personage) who has lost a family heirloom to a boatman. The PCs<br />

may be hired simply to reacquire the heirloom or to hunt down<br />

the boatman.<br />

• Through their adventuring, the PCs have acquired an<br />

unusual item and are now being followed by a boatman who wants<br />

it. The entity has even set up a small shop in the local area. People<br />

have started disappearing and the local authorities may hire the<br />

PCs to find out what is causing the disappearances.<br />

The canals of Corvis have seen more than one boatman, but lately I have heard of<br />

one prowling the waterways of Ceryl as well. Perhaps there is something about the<br />

arcane industries there that attracts them—something to investigate.<br />

—V P<br />

17<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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