Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Saves: Same as base creature<br />
Abilities: The base creature’s Strength increases by +2,<br />
and the progeny has no Intelligence score.<br />
Furthermore, as an undead creature a progeny<br />
has no Constitution score.<br />
Skills: Progeny have no skills but do gain the benefits<br />
of a swim speed as detailed under the<br />
Boatman’s skills entry.<br />
Feats: Progeny gain Improved Initiative and<br />
Toughness, assuming the base creature does<br />
not already have them.<br />
Environment: Any aquatic or marsh<br />
organization: Gang (2–8)<br />
Challenge Rating: Same as base creature +1<br />
Alignment: Always lawful evil<br />
Advancement: —<br />
Level Adjustment: —<br />
Combat<br />
These creatures lurk just below the surface of the water waiting<br />
<strong>for</strong> their master to call them <strong>for</strong>th. They grapple with their<br />
opponents in an attempt to pin and drown them.<br />
Progeny Weakness (Su): Progeny cannot survive out of water<br />
<strong>for</strong> more than 1 minute. If <strong>for</strong>ced to do so the progeny liquifies,<br />
<strong>for</strong>ming a pool of murky water.<br />
Treasure<br />
Boatmen keep well-hidden (and often aquatic) lairs that<br />
might contain any manner of treasure gained from past victims.<br />
Divining coin: A boatman can create a divining coin once per day.<br />
This coin grants its possessor the ability to cast a single divination<br />
spell as a 7th-level cleric. The coin is good <strong>for</strong> only a single<br />
use and rusts away afterward. Boatmen usually carry 0–2 (1d3-1)<br />
coins and use them to locate their victims. Divining coins sell <strong>for</strong><br />
about 400 gp each on the open market.<br />
Legends & Lore<br />
CoMMoN: Evil spirits haunt the waterways, offering rides to the<br />
unwary. Beware unfamiliar ferrymen!<br />
UNCoMMoN: Boatmen are accompanied by undead minions—<br />
those whom they have drowned. Some boatmen are even so bold<br />
as to haunt the waterways of cities.<br />
RARE: A boatman’s progeny will be destroyed if dragged from<br />
the water. If a boatman takes a shine to one’s possessions, he may<br />
<br />
Boatman<br />
Progeny, 1st-Level Commoner<br />
Medium Undead<br />
Hit Dice: 1d12+3 (9 hp)<br />
Initiative: +5<br />
Speed: 30 ft., (6 squares), swim 30 ft.<br />
AC: 13 (+1 Dex, +2 natural),<br />
touch 11, flat-footed 12<br />
Base Attack/Grapple: +0/+1<br />
Attack: Slam +1 melee (1d6+1)<br />
Full Attack: Slam +1 melee (1d6+1)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Qualities: Darkvision 60 ft., progeny weakness,<br />
undead traits<br />
Saves: Fort +0, Ref +1, Will +3<br />
Abilities: Str 12, Dex 10, Con —,<br />
Int —, Wis 10, Cha 10<br />
Skills: —<br />
Feats: Great Fortitude, Improved Initiative B ,<br />
Toughness B<br />
Environment: Any aquatic and marsh<br />
Advancement: —<br />
Level Adjustment: —<br />
accept a bargain—the item <strong>for</strong> one’s life.<br />
obSCURE: Boatmen can blend into rural societies, posing as reclusive<br />
river-folk. They may inhabit distant homes or even open shops,<br />
all <strong>for</strong> the purpose of locating new victims and new items to acquire.<br />
Hooks<br />
• The PCs are approached by a well-to-do merchant (or other<br />
personage) who has lost a family heirloom to a boatman. The PCs<br />
may be hired simply to reacquire the heirloom or to hunt down<br />
the boatman.<br />
• Through their adventuring, the PCs have acquired an<br />
unusual item and are now being followed by a boatman who wants<br />
it. The entity has even set up a small shop in the local area. People<br />
have started disappearing and the local authorities may hire the<br />
PCs to find out what is causing the disappearances.<br />
The canals of Corvis have seen more than one boatman, but lately I have heard of<br />
one prowling the waterways of Ceryl as well. Perhaps there is something about the<br />
arcane industries there that attracts them—something to investigate.<br />
—V P<br />
17<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9