Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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DC 37 half. The save DC<br />
is Constitution-based.<br />
The gorgandur can<br />
use this attack once<br />
every 1d6+1 rounds.<br />
Crush (Ex): Area<br />
80 ft. by 80 ft. Large<br />
or smaller opponents<br />
take 6d6+22 points of<br />
bludgeoning damage, and<br />
must succeed at a DC 37<br />
Reflex save or be pinned;<br />
grapple bonus +66. The<br />
save DC is Constitutionbased.<br />
For more details, see<br />
the description of the Crush<br />
special attack in the introductory<br />
section on dragons<br />
in the MM.<br />
Earthquake (Su): By slamming itself down upon the ground<br />
as hard as can be, a gorgandur can cause an earthquake. This is<br />
in all ways like earthquake cast at 20th-level, except that any fissures<br />
opened do not close, as the effects are permanent.<br />
Frightful Presence (Ex): Gorgandur produce a constant low<br />
rumbling that inspire terror in all creatures within a 300 foot<br />
radius of the beast. Creatures of 5 or fewer HD become frightened<br />
<strong>for</strong> 6d6 rounds, creatures with 6 to 10 HD are panicked <strong>for</strong><br />
6d6 rounds, and creatures with 11 to 15 HD are shaken <strong>for</strong> 6d6<br />
rounds. Creatures with more than 15 HD are not affected by the<br />
gorgandur’s frightful presence. Will DC 31 negates. The save DC<br />
is Charisma-based.<br />
Improved Grab (Ex): To use this ability, a gorgandur must<br />
hit with its bite attack. It can then attempt to start a grapple as a<br />
free action without provoking an attack of opportunity.<br />
Swallow Whole (Ex): With a successful grapple check, a<br />
gorgandur can swallow any Huge or smaller creature that it has<br />
already grabbed. Once swallowed, creatures suffer 6d6+15 crushing<br />
damage plus 2d6 acid damage per round. Swallowed creatures<br />
can attempt to hack their way out by inflicting 50 points of<br />
damage to the gizzard (AC 20). Muscular action quickly seals<br />
this hole, so each victim must free himself.<br />
Because of its extremely large gullet, a gorgandur can swallow<br />
two Huge, four Large, eight Medium, 16 Small, 32 Tiny, 64<br />
Diminutive, and 128 Fine opponents.<br />
Tail Sweep (Ex): 50-foot-radius half-circle; damage 4d6+15;<br />
Reflex DC 37 half. The save DC is Constitution-based. For more<br />
details, see the description of the Tail Sweep special attack in the<br />
introductory section on dragons in the MM.<br />
Trample: Reflex half DC 42. The save DC is Strength-based.<br />
Tremorsense (Ex): A gorgandur can sense the location of<br />
anything in contact with the ground within 300 feet.<br />
85<br />
<br />
Gorgandur<br />
Skills: Gorgandur have a +4 racial bonus to Spot<br />
checks and a +8 racial bonus on<br />
Climb checks. The gorgandur can<br />
always choose to take 10 on a Climb<br />
check, even if rushed or threatened.<br />
Gorgandur also have a +8 racial bonus<br />
on any Swim check to per<strong>for</strong>m<br />
some special action<br />
or avoid a hazard. They can<br />
always choose to take 10 on a Swim<br />
check, even if distracted<br />
or endangered. A gorgandur<br />
can also use the run<br />
action while swimming,<br />
provided it swims in a<br />
straight line.<br />
Treasure<br />
If you see a gorgandur and you get away from it with your<br />
life, consider that treasure enough. There is, however, a strange tale<br />
of a survivor who claimed the fallen tooth of a gorgandur. Several<br />
wealthy collectors offered him a king’s bounty <strong>for</strong> it, but the individual,<br />
a hunter by trade, kept the tooth as an eccentric artifact.<br />
Legends & Lore<br />
CoMMoN: Ancient legends tell of colossal serpents that live in<br />
the earth, venturing <strong>for</strong>th rarely and with destructive consequences.<br />
UNCoMMoN: These beasts are called gorgandur, and there<br />
are thought to be four of them in existence. Legend also says<br />
that these beasts are nigh immortal, as no legend exists of one<br />
ever being slain or dying off.<br />
RARE: The underground lairs of two of gorgandur are known<br />
by a few gifted trackers—one is hidden beneath the Cardare<br />
Mountains, and the other within the Glass Peaks.<br />
obSCURE: It is true that the attacks of these serpents have all<br />
but ceased <strong>for</strong> the past several decades—40 years in fact. The<br />
reason is that all four of these creatures are spawning. Soon<br />
each will release about a dozen young (approximately 10 HD)<br />
upon an unsuspecting world.<br />
Hooks<br />
A serpent-worshipping Devourer sect has located one of the<br />
gorgandur’s lairs, and they have begun preparations to awaken the<br />
thing. The ghastly ritual requires the blood of several dozen virgin<br />
sacrifices as well as collecting several <strong>for</strong>gotten ancient artifacts. It’s<br />
a tall <strong>order</strong>, but this sect is powerful enough that it just might do<br />
it. The PCs are called in to stop them. The catch is that, should<br />
the sect awaken the beast, they’ll not only have it, but its clutch of<br />
about a dozen young rampaging about the countryside and eating<br />
everything in sight.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9