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Jason Andresen (order #1578489) - Jump page for Jubei

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DC 37 half. The save DC<br />

is Constitution-based.<br />

The gorgandur can<br />

use this attack once<br />

every 1d6+1 rounds.<br />

Crush (Ex): Area<br />

80 ft. by 80 ft. Large<br />

or smaller opponents<br />

take 6d6+22 points of<br />

bludgeoning damage, and<br />

must succeed at a DC 37<br />

Reflex save or be pinned;<br />

grapple bonus +66. The<br />

save DC is Constitutionbased.<br />

For more details, see<br />

the description of the Crush<br />

special attack in the introductory<br />

section on dragons<br />

in the MM.<br />

Earthquake (Su): By slamming itself down upon the ground<br />

as hard as can be, a gorgandur can cause an earthquake. This is<br />

in all ways like earthquake cast at 20th-level, except that any fissures<br />

opened do not close, as the effects are permanent.<br />

Frightful Presence (Ex): Gorgandur produce a constant low<br />

rumbling that inspire terror in all creatures within a 300 foot<br />

radius of the beast. Creatures of 5 or fewer HD become frightened<br />

<strong>for</strong> 6d6 rounds, creatures with 6 to 10 HD are panicked <strong>for</strong><br />

6d6 rounds, and creatures with 11 to 15 HD are shaken <strong>for</strong> 6d6<br />

rounds. Creatures with more than 15 HD are not affected by the<br />

gorgandur’s frightful presence. Will DC 31 negates. The save DC<br />

is Charisma-based.<br />

Improved Grab (Ex): To use this ability, a gorgandur must<br />

hit with its bite attack. It can then attempt to start a grapple as a<br />

free action without provoking an attack of opportunity.<br />

Swallow Whole (Ex): With a successful grapple check, a<br />

gorgandur can swallow any Huge or smaller creature that it has<br />

already grabbed. Once swallowed, creatures suffer 6d6+15 crushing<br />

damage plus 2d6 acid damage per round. Swallowed creatures<br />

can attempt to hack their way out by inflicting 50 points of<br />

damage to the gizzard (AC 20). Muscular action quickly seals<br />

this hole, so each victim must free himself.<br />

Because of its extremely large gullet, a gorgandur can swallow<br />

two Huge, four Large, eight Medium, 16 Small, 32 Tiny, 64<br />

Diminutive, and 128 Fine opponents.<br />

Tail Sweep (Ex): 50-foot-radius half-circle; damage 4d6+15;<br />

Reflex DC 37 half. The save DC is Constitution-based. For more<br />

details, see the description of the Tail Sweep special attack in the<br />

introductory section on dragons in the MM.<br />

Trample: Reflex half DC 42. The save DC is Strength-based.<br />

Tremorsense (Ex): A gorgandur can sense the location of<br />

anything in contact with the ground within 300 feet.<br />

85<br />

<br />

Gorgandur<br />

Skills: Gorgandur have a +4 racial bonus to Spot<br />

checks and a +8 racial bonus on<br />

Climb checks. The gorgandur can<br />

always choose to take 10 on a Climb<br />

check, even if rushed or threatened.<br />

Gorgandur also have a +8 racial bonus<br />

on any Swim check to per<strong>for</strong>m<br />

some special action<br />

or avoid a hazard. They can<br />

always choose to take 10 on a Swim<br />

check, even if distracted<br />

or endangered. A gorgandur<br />

can also use the run<br />

action while swimming,<br />

provided it swims in a<br />

straight line.<br />

Treasure<br />

If you see a gorgandur and you get away from it with your<br />

life, consider that treasure enough. There is, however, a strange tale<br />

of a survivor who claimed the fallen tooth of a gorgandur. Several<br />

wealthy collectors offered him a king’s bounty <strong>for</strong> it, but the individual,<br />

a hunter by trade, kept the tooth as an eccentric artifact.<br />

Legends & Lore<br />

CoMMoN: Ancient legends tell of colossal serpents that live in<br />

the earth, venturing <strong>for</strong>th rarely and with destructive consequences.<br />

UNCoMMoN: These beasts are called gorgandur, and there<br />

are thought to be four of them in existence. Legend also says<br />

that these beasts are nigh immortal, as no legend exists of one<br />

ever being slain or dying off.<br />

RARE: The underground lairs of two of gorgandur are known<br />

by a few gifted trackers—one is hidden beneath the Cardare<br />

Mountains, and the other within the Glass Peaks.<br />

obSCURE: It is true that the attacks of these serpents have all<br />

but ceased <strong>for</strong> the past several decades—40 years in fact. The<br />

reason is that all four of these creatures are spawning. Soon<br />

each will release about a dozen young (approximately 10 HD)<br />

upon an unsuspecting world.<br />

Hooks<br />

A serpent-worshipping Devourer sect has located one of the<br />

gorgandur’s lairs, and they have begun preparations to awaken the<br />

thing. The ghastly ritual requires the blood of several dozen virgin<br />

sacrifices as well as collecting several <strong>for</strong>gotten ancient artifacts. It’s<br />

a tall <strong>order</strong>, but this sect is powerful enough that it just might do<br />

it. The PCs are called in to stop them. The catch is that, should<br />

the sect awaken the beast, they’ll not only have it, but its clutch of<br />

about a dozen young rampaging about the countryside and eating<br />

everything in sight.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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