Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Bone Grinder Prestige Class<br />
The Bone Grinder<br />
Hit Die: d6<br />
Requirements<br />
To qualify to become a bone grinder, a character must fulfill<br />
all of the following criteria.<br />
Knowledge (arcana): 6 ranks.<br />
Creature Lore: 5 ranks.<br />
Craft (dissection): 4 ranks.<br />
Survival: 4 ranks.<br />
Craft (alchemy): 4 ranks.<br />
Feat: At least one metamagic feat.<br />
Spells: The ability to cast arcane spells of 3rd level or greater.<br />
Special: Must find a bone grinder and convince him to teach<br />
you his secrets. Good luck.<br />
Class Skills<br />
Concentration (Con), Craft (alchemy) (Int), Creature Lore<br />
(Int), Decipher Script (Int), Handle Animal (Cha), Knowledge<br />
(all skills taken individually) (Int), Listen (Wis), Move Silently<br />
(Dex), Profession (bone grinder) (Wis), Search (Int), Speak<br />
Language (Int), Spellcraft (Int), Spot (Wis), Survival (Wis).<br />
Skill Points at Each Level: 4 + Int modifier.<br />
Class Features<br />
Track: Bone grinders receive Track as a bonus feat.<br />
Favored Monster (Ex): At 1st level, a bone grinder selects<br />
a favored monster type. This is a creature type that the bone<br />
grinder is more familiar with, having gained a greater insight<br />
into its habits, mannerisms, and usefulness. He gains a +2<br />
bonus to Bluff, Listen, Sense Motive, Spot, and Survival checks<br />
versus a creature of that type. This bonus also applies to damage<br />
rolls, though ranged attacks only gain the bonus when<br />
within 30 feet. Additionally, it can be added to Craft (alchemy)<br />
checks when bone grinding parts from a favored monster.<br />
At 5th and 10th levels, the bone grinder selects a new favored<br />
monster type, and his previous bonuses rise by an additional +1.<br />
bone Grinding (Su): The hallmark of the bone grinder,<br />
this is a process whereby specialized materials are rendered<br />
down into spell enhancers and tokens. Creation of these items<br />
is similar to the creation of other magic items, but a bit easier<br />
in some ways. Unlike magic item creation, costs to the bone<br />
grinder usually involve far more labor than financial investment.<br />
All bone grinding attempts require a Craft (alchemy) check.<br />
All items also have an XP cost, which works exactly as it does<br />
with item creation feats. On a failed Craft (alchemy) check, the<br />
bone grinder’s progress has stalled. If the check fails by five or<br />
more, he ruins all of his raw materials and has to pay one-half<br />
228<br />
<br />
of the XP cost that he would’ve incurred if he had successfully<br />
completed the enhancer or token.<br />
Bone grinders can make spell enhancers beginning at 1st<br />
level. At this point, the bone grinder can only make lesser<br />
enhancers. Lesser enhancers utilize metamagic feats that require<br />
a one or two level spell slot increase when used. At 3rd level,<br />
the bone grinder learns how to create lesser tokens. At 6th<br />
level, he can make greater spell enhancers, those that require a<br />
three or four level spell slot increase. And finally, at 8th level<br />
the bone grinder can craft greater tokens.<br />
Expert bone Grinder (Ex): As a bone grinder gains more<br />
class levels, his skills at bone grinding increase. At 2nd level,<br />
the bone grinder gains a +2 competence bonus to all Craft<br />
(alchemy) and Craft (dissection) checks made as part of the<br />
bone grinding process. This bonus increases to +4 at 4th level,<br />
+6 at 6th level, +8 at 8th level, and +10 at 10th level. This<br />
competence bonus only applies to Craft (alchemy) and Craft<br />
(dissection) checks related to bone grinding and are not added<br />
to any unrelated Craft skill checks.<br />
Spell Enhancers<br />
Bone grinders are best known by their fellow arcane practitioners<br />
<strong>for</strong> their spell enhancers. These alchemical preparations<br />
duplicate the effects of metamagic feats. Spell enhancers take<br />
various <strong>for</strong>ms, though most are odd lumps or dried up concoctions,<br />
depending largely on the material used and the preferences<br />
of the bone grinder. Lesser spell enhancers duplicate the<br />
effects of metamagic feats requiring a 1 or 2 level spell slot<br />
increase (Empower Spell, Enlarge Spell, Extend Spell, Silent<br />
Spell and Still Spell). Greater enhancers duplicate the more<br />
powerful metamagic feats, those requiring a 3 or 4 level spell<br />
slot increase (Heighten Spell*, Maximize Spell, Quicken Spell<br />
and Widen Spell).<br />
*Spell enhancers <strong>for</strong> Heighten Spell are slightly different<br />
than other spell enhancers. The bone grinder sets the maximum<br />
level <strong>for</strong> the heightened spell when creating the enhancer.<br />
In other words, a spell enhancer created to heighten a spell to<br />
6th level, could be used to cast a 5th or lower level spell as a<br />
6th-level spell.<br />
Using Enhancers<br />
Each spell enhancer is created to duplicate one specific<br />
metamagic feat <strong>for</strong> a chosen school of magic, selected by<br />
the bone grinder at the time of its preparation. The arcane<br />
spellcaster must have the spell enhancer ready while casting<br />
his spell, using it much like a material component, and the<br />
enhancer is consumed by the spell energies. The benefit of the<br />
metamagic feat comes at no additional cost in spell levels, casting<br />
time, or XPs to the spellcaster.<br />
The spell is cast as if the spell-caster himself possessed<br />
and had used the feat in question. If the feat <strong>for</strong> some reason<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9