Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Old Man of the Swamp<br />
Medium Fey (Grymkin)<br />
Hit Dice: 5d6+10 (31 hp)<br />
Initiative: +7<br />
Speed: 30 ft. (6 squares)<br />
Armor Class: 15 (+3 Dex, +2 natural),<br />
touch 13, flat-footed 12<br />
Base Attack/Grapple: +2/+2<br />
Attack: Slam +2 melee (1d8) or<br />
+2 club +4 melee (1d6+2)<br />
Full Attack: Slam +2 melee (1d8) or<br />
+2 club +4 melee (1d6+2)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Draining touch, spell-like abilities<br />
Special Qualities: Damage reduction 10/magic, low-light<br />
vision, rejuvenation, spell resistance 16,<br />
swamp magnetism<br />
Simeon Slimewort, the Mud King, Old Gray Dick—whatever<br />
you call the Old Man of the Swamp, just hope you<br />
never cross his path. My colleague, the renowned entomologist<br />
Professor Golliber Humm, is the only person I<br />
know to claim an encounter with the wicked old geezer of children’s<br />
stories and survive to tell the tale. Whether or not he imagined<br />
it, I must admit poor Humm was never quite the same when<br />
he returned three days overdue from that trip into the marsh.<br />
According to Professor Humm, the Old Man of the Swamp<br />
is very real indeed, a stooped old man with a kindly face leaning<br />
on a gnarled cane. Meeting by chance in the<br />
depths of the swamp, the Old Man claimed to<br />
be nothing more than a hermit eking out<br />
a pitiful existence. He offered to<br />
help the professor<br />
locate a rather<br />
rare specimen<br />
of the lesser triple-winged lantern moth, “just a ways into<br />
the swamp.”<br />
When they reached the location, there was no triple-winged<br />
lantern moth to be seen. That is, until the Old Man reached<br />
with uncanny quickness into a nearby bush, producing a specimen<br />
perfect in all respects. Humm, overjoyed, reached <strong>for</strong> the<br />
creature, and the Old Man nonchalantly brushed hands with<br />
him. An odd sensation of weakness passed over him (he attributed<br />
it to sheer delight at finding his moth), but he was too<br />
overcome with his rare find to give it much thought.<br />
The Old Man offered his hand in congratulation, which<br />
the scholar shook with great delight. It was only then he felt a<br />
136<br />
<br />
Saves: Fort +3, Ref +7, Will +4<br />
Abilities: Str 10, Dex 16, Con 15,<br />
Int 14, Wis 17, Cha 19<br />
Skills: Bluff +15, Diplomacy +14, Hide +14,<br />
Intimidate +6, Listen +11,<br />
Move Silently +11, Spot +11,<br />
Survival +11, Swim +8<br />
Feats: Improved Initiative B , Skill Focus (Bluff),<br />
Skill Focus (Hide)<br />
Environment: Any marsh<br />
Organization: Unique<br />
Challenge Rating: 5<br />
Alignment: Chaotic evil<br />
Advancement: —<br />
Level Adjustment: —<br />
shooting pain run up his arm. Yelping, he summoned his nearby<br />
man-at-arms, who charged the Old Man with drawn sword. The<br />
Old Man spat a curse at Humm and vanished into the mists of<br />
the swamp. Terrified, Humm and his protector quickly sought<br />
the safety of a nearby village.<br />
Legends about the Old Man abound, particularly in northern<br />
Cygnar. There are even those who claim to have seen him<br />
slain; nevertheless, the sightings continue to this day.<br />
Combat<br />
The Old Man of<br />
the Swamp attempts to<br />
bluff unsuspecting individuals<br />
into receiving<br />
through trade<br />
or any other<br />
means an<br />
object of<br />
value, often a<br />
worthless handful of<br />
gravel upon which he casts silent image. He then attempts a touch<br />
attack. The victim does not notice unless a successful Will save<br />
(DC 14) is made. He is also capable of attacking with his cudgel<br />
(a +2 club), but prefers to cast fog cloud and slip into the mists and<br />
escape. If cornered, he will call 1d4 swamp shamblers to his aid.<br />
Draining Touch (Su): The Old Man’s touch attack inflicts<br />
1d8 points of negative energy damage plus 1d4 Con damage.<br />
On a critical hit, living creatures hit by the Old Man’s draining<br />
touch attack suffer one negative level. The DC is 16 <strong>for</strong><br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9