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Jason Andresen (order #1578489) - Jump page for Jubei

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Old Man of the Swamp<br />

Medium Fey (Grymkin)<br />

Hit Dice: 5d6+10 (31 hp)<br />

Initiative: +7<br />

Speed: 30 ft. (6 squares)<br />

Armor Class: 15 (+3 Dex, +2 natural),<br />

touch 13, flat-footed 12<br />

Base Attack/Grapple: +2/+2<br />

Attack: Slam +2 melee (1d8) or<br />

+2 club +4 melee (1d6+2)<br />

Full Attack: Slam +2 melee (1d8) or<br />

+2 club +4 melee (1d6+2)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Draining touch, spell-like abilities<br />

Special Qualities: Damage reduction 10/magic, low-light<br />

vision, rejuvenation, spell resistance 16,<br />

swamp magnetism<br />

Simeon Slimewort, the Mud King, Old Gray Dick—whatever<br />

you call the Old Man of the Swamp, just hope you<br />

never cross his path. My colleague, the renowned entomologist<br />

Professor Golliber Humm, is the only person I<br />

know to claim an encounter with the wicked old geezer of children’s<br />

stories and survive to tell the tale. Whether or not he imagined<br />

it, I must admit poor Humm was never quite the same when<br />

he returned three days overdue from that trip into the marsh.<br />

According to Professor Humm, the Old Man of the Swamp<br />

is very real indeed, a stooped old man with a kindly face leaning<br />

on a gnarled cane. Meeting by chance in the<br />

depths of the swamp, the Old Man claimed to<br />

be nothing more than a hermit eking out<br />

a pitiful existence. He offered to<br />

help the professor<br />

locate a rather<br />

rare specimen<br />

of the lesser triple-winged lantern moth, “just a ways into<br />

the swamp.”<br />

When they reached the location, there was no triple-winged<br />

lantern moth to be seen. That is, until the Old Man reached<br />

with uncanny quickness into a nearby bush, producing a specimen<br />

perfect in all respects. Humm, overjoyed, reached <strong>for</strong> the<br />

creature, and the Old Man nonchalantly brushed hands with<br />

him. An odd sensation of weakness passed over him (he attributed<br />

it to sheer delight at finding his moth), but he was too<br />

overcome with his rare find to give it much thought.<br />

The Old Man offered his hand in congratulation, which<br />

the scholar shook with great delight. It was only then he felt a<br />

136<br />

<br />

Saves: Fort +3, Ref +7, Will +4<br />

Abilities: Str 10, Dex 16, Con 15,<br />

Int 14, Wis 17, Cha 19<br />

Skills: Bluff +15, Diplomacy +14, Hide +14,<br />

Intimidate +6, Listen +11,<br />

Move Silently +11, Spot +11,<br />

Survival +11, Swim +8<br />

Feats: Improved Initiative B , Skill Focus (Bluff),<br />

Skill Focus (Hide)<br />

Environment: Any marsh<br />

Organization: Unique<br />

Challenge Rating: 5<br />

Alignment: Chaotic evil<br />

Advancement: —<br />

Level Adjustment: —<br />

shooting pain run up his arm. Yelping, he summoned his nearby<br />

man-at-arms, who charged the Old Man with drawn sword. The<br />

Old Man spat a curse at Humm and vanished into the mists of<br />

the swamp. Terrified, Humm and his protector quickly sought<br />

the safety of a nearby village.<br />

Legends about the Old Man abound, particularly in northern<br />

Cygnar. There are even those who claim to have seen him<br />

slain; nevertheless, the sightings continue to this day.<br />

Combat<br />

The Old Man of<br />

the Swamp attempts to<br />

bluff unsuspecting individuals<br />

into receiving<br />

through trade<br />

or any other<br />

means an<br />

object of<br />

value, often a<br />

worthless handful of<br />

gravel upon which he casts silent image. He then attempts a touch<br />

attack. The victim does not notice unless a successful Will save<br />

(DC 14) is made. He is also capable of attacking with his cudgel<br />

(a +2 club), but prefers to cast fog cloud and slip into the mists and<br />

escape. If cornered, he will call 1d4 swamp shamblers to his aid.<br />

Draining Touch (Su): The Old Man’s touch attack inflicts<br />

1d8 points of negative energy damage plus 1d4 Con damage.<br />

On a critical hit, living creatures hit by the Old Man’s draining<br />

touch attack suffer one negative level. The DC is 16 <strong>for</strong><br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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