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Jason Andresen (order #1578489) - Jump page for Jubei

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Combat<br />

Dolomites attack only if provoked or if they are near metallic<br />

magic items.<br />

Improved Grab (Ex): To use this ability,<br />

a dolomite must hit with a claw attack.<br />

It can then attempt to start a<br />

grapple as a free action without<br />

provoking an attack of opportunity.<br />

If it wins the grapple<br />

check, it establishes a hold<br />

and can constrict or rend.<br />

Constrict (Ex): A<br />

dolomite inflicts 2d6+10<br />

points of damage with a<br />

successful grapple<br />

check against<br />

Large or smaller<br />

creatures.<br />

Rend (Ex):<br />

A dolomite<br />

can tear a<br />

Medium or<br />

smaller<br />

creature<br />

limb from limb<br />

after a successful<br />

grab. It automatically<br />

inflicts 4d6+15 points of damage<br />

per round until the creature is dead. It will<br />

only do this to obtain enchanted armor or other items on the<br />

creature’s person.<br />

Music Sensitivity (Ex): Music sung or played on an<br />

instrument will cause the dolomite to stand as if entranced.<br />

A successful Per<strong>for</strong>mcheck (DC 15) will cause the creature to<br />

attempt to stay within 50 feet of the music’s source until it<br />

stops. Poorly per<strong>for</strong>med music (unsuccessful skill check) does<br />

not affect the dolomite, though a truly botched per<strong>for</strong>mance<br />

may enrage the creature at the DM’s option.<br />

Treasure<br />

A dolomite’s gizzard may contain magic items it has<br />

consumed, though some will eventually (after 100 years) be<br />

destroyed by the creature’s glacially slow digestion. There is a<br />

50% chance of 1–2 random items.<br />

39 <br />

Dolomite<br />

Legends & Lore<br />

CoMMoN: The dolomite lives exclusively in rocky areas.<br />

UNCoMMoN: Dolomite gizzards sometimes<br />

contain magic items made of metal.<br />

RARE: They like music, and a wellplayed<br />

song can stop a magichunting<br />

dolomite in its tracks.<br />

obSCURE: The<br />

dolomites were<br />

called “the<br />

hounds of<br />

Menoth”<br />

in ancient<br />

times, and<br />

records of<br />

their existencepredate<br />

the<br />

Orgoth<br />

invasion.<br />

It is written<br />

that<br />

they were<br />

created by<br />

Menoth to<br />

remind men<br />

that magic<br />

is a curse as<br />

often as a blessing.<br />

Dolomites will not<br />

attempt to consume magic items enchanted by the Temple<br />

of Menoth.<br />

Hooks<br />

The dolomite’s insatiable hunger <strong>for</strong> magic drives it to consume<br />

dozens of items during its 2,000-year lifetime. Some are<br />

family heirlooms. A count wants the family’s fabled mace (lost<br />

by his foolish son) returned from the gut of one that lives in<br />

the not-too-distant foothills and will pay well <strong>for</strong> its return.<br />

Some are artifacts: a dolomite on the b<strong>order</strong> of the Protectorate<br />

of Menoth is reputed to have eaten the powerful Mail of<br />

Carunder (+3 chain mail of wraith). Un<strong>for</strong>tunately, the creatures are<br />

revered in the Protectorate and it is <strong>for</strong>bidden to harm them.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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