Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Combat<br />
Dolomites attack only if provoked or if they are near metallic<br />
magic items.<br />
Improved Grab (Ex): To use this ability,<br />
a dolomite must hit with a claw attack.<br />
It can then attempt to start a<br />
grapple as a free action without<br />
provoking an attack of opportunity.<br />
If it wins the grapple<br />
check, it establishes a hold<br />
and can constrict or rend.<br />
Constrict (Ex): A<br />
dolomite inflicts 2d6+10<br />
points of damage with a<br />
successful grapple<br />
check against<br />
Large or smaller<br />
creatures.<br />
Rend (Ex):<br />
A dolomite<br />
can tear a<br />
Medium or<br />
smaller<br />
creature<br />
limb from limb<br />
after a successful<br />
grab. It automatically<br />
inflicts 4d6+15 points of damage<br />
per round until the creature is dead. It will<br />
only do this to obtain enchanted armor or other items on the<br />
creature’s person.<br />
Music Sensitivity (Ex): Music sung or played on an<br />
instrument will cause the dolomite to stand as if entranced.<br />
A successful Per<strong>for</strong>mcheck (DC 15) will cause the creature to<br />
attempt to stay within 50 feet of the music’s source until it<br />
stops. Poorly per<strong>for</strong>med music (unsuccessful skill check) does<br />
not affect the dolomite, though a truly botched per<strong>for</strong>mance<br />
may enrage the creature at the DM’s option.<br />
Treasure<br />
A dolomite’s gizzard may contain magic items it has<br />
consumed, though some will eventually (after 100 years) be<br />
destroyed by the creature’s glacially slow digestion. There is a<br />
50% chance of 1–2 random items.<br />
39 <br />
Dolomite<br />
Legends & Lore<br />
CoMMoN: The dolomite lives exclusively in rocky areas.<br />
UNCoMMoN: Dolomite gizzards sometimes<br />
contain magic items made of metal.<br />
RARE: They like music, and a wellplayed<br />
song can stop a magichunting<br />
dolomite in its tracks.<br />
obSCURE: The<br />
dolomites were<br />
called “the<br />
hounds of<br />
Menoth”<br />
in ancient<br />
times, and<br />
records of<br />
their existencepredate<br />
the<br />
Orgoth<br />
invasion.<br />
It is written<br />
that<br />
they were<br />
created by<br />
Menoth to<br />
remind men<br />
that magic<br />
is a curse as<br />
often as a blessing.<br />
Dolomites will not<br />
attempt to consume magic items enchanted by the Temple<br />
of Menoth.<br />
Hooks<br />
The dolomite’s insatiable hunger <strong>for</strong> magic drives it to consume<br />
dozens of items during its 2,000-year lifetime. Some are<br />
family heirlooms. A count wants the family’s fabled mace (lost<br />
by his foolish son) returned from the gut of one that lives in<br />
the not-too-distant foothills and will pay well <strong>for</strong> its return.<br />
Some are artifacts: a dolomite on the b<strong>order</strong> of the Protectorate<br />
of Menoth is reputed to have eaten the powerful Mail of<br />
Carunder (+3 chain mail of wraith). Un<strong>for</strong>tunately, the creatures are<br />
revered in the Protectorate and it is <strong>for</strong>bidden to harm them.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9