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Jason Andresen (order #1578489) - Jump page for Jubei

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Infernal, Curator<br />

negates. The save DC is Charisma-based. These penalties are<br />

cumulative with subsequent attacks.<br />

Resistances (Ex): Each curator has resistance of 20 to two<br />

of the following: acid, cold, electricity, fire.<br />

Telepathy (Su): Curators can communicate via telepathy<br />

with any creature within 90 feet that is capable of understanding<br />

it, though they usually choose to speak aloud.<br />

Darksight (Su): Curators can see clearly in absolutely any<br />

kind of darkness, magical or otherwise.<br />

Soul Mark (Su): Curators can place an invisible mark upon<br />

any soul marked <strong>for</strong> collection, which includes anyone they kill<br />

as well as souls sold in deals. This mark ensures that the soul<br />

will remain in this realm after death, until the Infernals collect<br />

it. Anyone under the effects of a protection from evil spell is<br />

immune to this effect under involuntary circumstances only.<br />

Paladins, clerics (of all kinds), and other religious servant PC<br />

classes are immune to this ability, though they may <strong>for</strong>ego this<br />

immunity voluntarily. At the DM’s option characters that, while<br />

not paladins or clerics, who are particularly pious might be<br />

allowed a Will save (DC 25) to resist this. Circumstances such<br />

as bearing a holy symbol or being on holy ground might, at the<br />

DM’s option, add a circumstance bonus to the save.<br />

Spell-like Abilities: At will—arcane mark, detect magic, invisibility,<br />

mage hand, read magic, sending; 3/day—charm person (DC 15),<br />

clairvoyance/clairaudience, detect thoughts (DC 16), dispel good (DC<br />

19), dispel magic, greater teleport, hold person (DC 17), legend lore, lesser<br />

geas (DC 18), mage armor, scrying, suggestion (DC 17), true seeing;<br />

1/day—geas/quest (DC 20); Caster level 11th (equals HD).<br />

The save DC is Intelligence-based. The spells geas/quest and<br />

lesser geas can only be cast upon a subject to <strong>for</strong>ce him to fulfill<br />

a contractual agreement.<br />

Spells: All curators have the spellcasting abilities of wizards<br />

equal in level to their hit dice. Virtually all curators specialize<br />

in one school of magic, although general abilities vary<br />

greatly. The schools of Conjuration, Divination, Enchantment<br />

and Illusion are slightly more common than others.<br />

Spell Resistance (Ex): All curators have spell resistance 10<br />

+ their HD.<br />

Summoning (Su): A curator can summon additional<br />

Infernals to Caen in certain circumstances. One is when it delegates<br />

its contractual duties to a myrmidon level Infernal <strong>for</strong><br />

execution, in which case it summons the necessary myrmidon,<br />

instructs it about its duties, and then departs. Another is as a<br />

defense mechanism whereby the curator summons a myrmidon<br />

to fight in its place by literally swapping places with it instantaneously<br />

as a free action (the myrmidon comes to Caen, and<br />

the curator returns home).<br />

Skills: *When a curator answers a summons it gains a +4<br />

circumstance bonus to Intimidate checks from its warped environment.<br />

See Infernal Presence <strong>for</strong> more detail.<br />

104 <br />

Specialization<br />

In addition to those qualities common to all curators, every<br />

curator bears some <strong>for</strong>m of specialization. A typical curator<br />

will has 1d4–1 of these abilities. What follows are merely<br />

examples; some are far more common than others.<br />

Tricks of the Trade (Ex): Because of their individual<br />

personality or because of advantages garnered in past deals,<br />

curators oftentimes have a specialty area when it comes to<br />

bargaining. When negotiating deals where they are able to play<br />

these advantages they gain a +4 circumstance bonus to Bluff,<br />

Diplomacy, Gather In<strong>for</strong>mation, and Sense Motive checks.<br />

Some examples of advantages are as follows:<br />

Contagious Wrath: The curator has a knack <strong>for</strong> stoking the<br />

fires of anger within an individual. It gains a bonus when vengeance<br />

upon another is at stake in a deal.<br />

Deferred Payment: These Infernals have a penchant <strong>for</strong> setting<br />

circumstances up <strong>for</strong> greater future gains, rather than immediate<br />

gains, and will take deferred <strong>for</strong>ms of payment that oftentimes<br />

seem quite innocuous. They gain a bonus versus subjects<br />

whose needs are very immediate.<br />

Well Connected: The infernal has many connections on Caen.<br />

It gains a bonus when negotiating in regards to setting deals up<br />

through human (or humanoid) contacts.<br />

Bargaining Chips: The infernal has established a treasure<br />

hoard of some sort somewhere on Caen that it uses in negotiating<br />

(it does not desire wealth itself). It gains a bonus when<br />

wealth is the desired gain of a contract.<br />

Fruits of Desire (Su): The curator has the ability to<br />

summon illusory visages in a negotiating target’s mind of the<br />

target’s greatest desires. This is an Enchantment effect, and<br />

protection against such effects affects this ability. Victims<br />

receive a Will save (DC 21) to resist this ability. Those that<br />

fail suffer a –4 penalty to saves versus additional Enchantment<br />

(charm) spells cast by the curator during that particular negotiation.<br />

Additionally, the curator gains a +2 circumstance bonus<br />

to Bluff, Diplomacy, Gather In<strong>for</strong>mation, and Sense Motive<br />

checks against the target.<br />

Nocturnal Terror (Su): Once the Infernal has sealed<br />

a contract with a given individual, it may reappear in that<br />

individual’s dreams, turning them into horrid nightmares at<br />

the center of which is always the curator. The Infernal may<br />

not use any special abilities while in these dreams, nor may it<br />

be affected in absolutely any way. Curators frequently use this<br />

ability to terrorize dealmakers into making further deals and<br />

committing acts outside the bounds of their agreement. Once<br />

the victim completes its contractual obligation, the Infernal<br />

may no longer exercise this ability over him.<br />

Pain Lightning (Su): The infernal may shoot <strong>for</strong>th streaks<br />

of purple lightning from its fingertips. These function just as<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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