Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Infernal, Curator<br />
negates. The save DC is Charisma-based. These penalties are<br />
cumulative with subsequent attacks.<br />
Resistances (Ex): Each curator has resistance of 20 to two<br />
of the following: acid, cold, electricity, fire.<br />
Telepathy (Su): Curators can communicate via telepathy<br />
with any creature within 90 feet that is capable of understanding<br />
it, though they usually choose to speak aloud.<br />
Darksight (Su): Curators can see clearly in absolutely any<br />
kind of darkness, magical or otherwise.<br />
Soul Mark (Su): Curators can place an invisible mark upon<br />
any soul marked <strong>for</strong> collection, which includes anyone they kill<br />
as well as souls sold in deals. This mark ensures that the soul<br />
will remain in this realm after death, until the Infernals collect<br />
it. Anyone under the effects of a protection from evil spell is<br />
immune to this effect under involuntary circumstances only.<br />
Paladins, clerics (of all kinds), and other religious servant PC<br />
classes are immune to this ability, though they may <strong>for</strong>ego this<br />
immunity voluntarily. At the DM’s option characters that, while<br />
not paladins or clerics, who are particularly pious might be<br />
allowed a Will save (DC 25) to resist this. Circumstances such<br />
as bearing a holy symbol or being on holy ground might, at the<br />
DM’s option, add a circumstance bonus to the save.<br />
Spell-like Abilities: At will—arcane mark, detect magic, invisibility,<br />
mage hand, read magic, sending; 3/day—charm person (DC 15),<br />
clairvoyance/clairaudience, detect thoughts (DC 16), dispel good (DC<br />
19), dispel magic, greater teleport, hold person (DC 17), legend lore, lesser<br />
geas (DC 18), mage armor, scrying, suggestion (DC 17), true seeing;<br />
1/day—geas/quest (DC 20); Caster level 11th (equals HD).<br />
The save DC is Intelligence-based. The spells geas/quest and<br />
lesser geas can only be cast upon a subject to <strong>for</strong>ce him to fulfill<br />
a contractual agreement.<br />
Spells: All curators have the spellcasting abilities of wizards<br />
equal in level to their hit dice. Virtually all curators specialize<br />
in one school of magic, although general abilities vary<br />
greatly. The schools of Conjuration, Divination, Enchantment<br />
and Illusion are slightly more common than others.<br />
Spell Resistance (Ex): All curators have spell resistance 10<br />
+ their HD.<br />
Summoning (Su): A curator can summon additional<br />
Infernals to Caen in certain circumstances. One is when it delegates<br />
its contractual duties to a myrmidon level Infernal <strong>for</strong><br />
execution, in which case it summons the necessary myrmidon,<br />
instructs it about its duties, and then departs. Another is as a<br />
defense mechanism whereby the curator summons a myrmidon<br />
to fight in its place by literally swapping places with it instantaneously<br />
as a free action (the myrmidon comes to Caen, and<br />
the curator returns home).<br />
Skills: *When a curator answers a summons it gains a +4<br />
circumstance bonus to Intimidate checks from its warped environment.<br />
See Infernal Presence <strong>for</strong> more detail.<br />
104 <br />
Specialization<br />
In addition to those qualities common to all curators, every<br />
curator bears some <strong>for</strong>m of specialization. A typical curator<br />
will has 1d4–1 of these abilities. What follows are merely<br />
examples; some are far more common than others.<br />
Tricks of the Trade (Ex): Because of their individual<br />
personality or because of advantages garnered in past deals,<br />
curators oftentimes have a specialty area when it comes to<br />
bargaining. When negotiating deals where they are able to play<br />
these advantages they gain a +4 circumstance bonus to Bluff,<br />
Diplomacy, Gather In<strong>for</strong>mation, and Sense Motive checks.<br />
Some examples of advantages are as follows:<br />
Contagious Wrath: The curator has a knack <strong>for</strong> stoking the<br />
fires of anger within an individual. It gains a bonus when vengeance<br />
upon another is at stake in a deal.<br />
Deferred Payment: These Infernals have a penchant <strong>for</strong> setting<br />
circumstances up <strong>for</strong> greater future gains, rather than immediate<br />
gains, and will take deferred <strong>for</strong>ms of payment that oftentimes<br />
seem quite innocuous. They gain a bonus versus subjects<br />
whose needs are very immediate.<br />
Well Connected: The infernal has many connections on Caen.<br />
It gains a bonus when negotiating in regards to setting deals up<br />
through human (or humanoid) contacts.<br />
Bargaining Chips: The infernal has established a treasure<br />
hoard of some sort somewhere on Caen that it uses in negotiating<br />
(it does not desire wealth itself). It gains a bonus when<br />
wealth is the desired gain of a contract.<br />
Fruits of Desire (Su): The curator has the ability to<br />
summon illusory visages in a negotiating target’s mind of the<br />
target’s greatest desires. This is an Enchantment effect, and<br />
protection against such effects affects this ability. Victims<br />
receive a Will save (DC 21) to resist this ability. Those that<br />
fail suffer a –4 penalty to saves versus additional Enchantment<br />
(charm) spells cast by the curator during that particular negotiation.<br />
Additionally, the curator gains a +2 circumstance bonus<br />
to Bluff, Diplomacy, Gather In<strong>for</strong>mation, and Sense Motive<br />
checks against the target.<br />
Nocturnal Terror (Su): Once the Infernal has sealed<br />
a contract with a given individual, it may reappear in that<br />
individual’s dreams, turning them into horrid nightmares at<br />
the center of which is always the curator. The Infernal may<br />
not use any special abilities while in these dreams, nor may it<br />
be affected in absolutely any way. Curators frequently use this<br />
ability to terrorize dealmakers into making further deals and<br />
committing acts outside the bounds of their agreement. Once<br />
the victim completes its contractual obligation, the Infernal<br />
may no longer exercise this ability over him.<br />
Pain Lightning (Su): The infernal may shoot <strong>for</strong>th streaks<br />
of purple lightning from its fingertips. These function just as<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9