Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Infernal, Umbral Reavers<br />
Umbral Warrior<br />
Medium Outsider (Infernal Myrmidon)<br />
Hit Dice: 13d8+52 (110 hp)<br />
Initiative: +3<br />
Speed: 40 ft. (8 squares), climb 20 ft.<br />
Armor Class: 31 (+2 Dex, +14 natural, +5<br />
chainmail), touch 12, flat-footed 29<br />
Base Attack/Grapple: +13/+18<br />
Attack: Masterwork greatsword +21 melee<br />
(2d6+7/19–20)<br />
Full Attack: Masterwork greatsword +21/16/+11<br />
melee (2d6+7/19–20)<br />
Space/Reach: 5 ft./5 ft.<br />
Special Attacks: Frightful presence, poison, shade touch<br />
Special Qualities: Damage reduction 20/magic, darkvision<br />
60 ft., immunity to blindness, cold,<br />
poison, and petrification, resistance to<br />
electricity 15 and fire 15, shadow evade,<br />
soul mark<br />
Saves: Fort +12, Ref +11, Will +9<br />
Abilities: Str 20, Dex 16, Con 18,<br />
Int 13, Wis 13, Cha 13<br />
Skills: Balance +5, Bluff +7, Climb +16,<br />
Diplomacy +5, Hide +12, Intimidate +17,<br />
<strong>Jump</strong> +16, Listen +19, Move Silently +12,<br />
Search +17, Sense Motive +17,<br />
Spot +19, Tumble +11<br />
Feats: Alertness, Combat Reflexes, Greater<br />
Weapon Focus (greatsword), Power<br />
Attack, Weapon Focus (greatsword)<br />
Environment: Any<br />
Organization: Solitary<br />
Challenge Rating: 11<br />
Alignment: Always lawful evil<br />
Advancement: 14–26 HD (Medium);<br />
27–39 HD (Large)<br />
Level Adjustment: —<br />
alignment, his alignment becomes tainted by infernal corruption<br />
one step in that direction. (Chaotic good becomes<br />
chaotic neutral, and chaotic neutral becomes chaotic evil.)<br />
Furthermore the summoner permanently loses one point<br />
of Strength, Constitution, or Dexterity. If the ceremony is<br />
repeated, the summoner’s shadow fades even more, becoming<br />
almost unnoticeable, his alignment shifts one step closer<br />
to evil, and another ability point is lost. If a person is truly<br />
110 <br />
repentant after summoning these creatures, alignment changes<br />
might be reversible at the GM’s option by a difficult religious<br />
quest and an atonement ceremony, but te summoner’s sou<br />
remain marked and doomed in the afterlife short of direct<br />
divine intercession.<br />
If the ceremony is repeated more than three times, there is<br />
a 50% chance the assassin will attack the summoner regardless<br />
of the offering (as above in regards to method of attack).<br />
Sorcerer Summoning Consequences: Summoning a sorcerer<br />
incurs the same consequences as an assassin.<br />
Warrior Summoning Consequences: The shadow of the<br />
summoner will not perfectly mirror the actions of the summoner<br />
while the warrior is dormant. The head may look a<br />
different direction; the arms and body might assume a different<br />
posture—this can be noticed on a Spot check (DC 18)<br />
so long as the summoner is casting a shadow. The DC may<br />
be lower if someone is specifically looking <strong>for</strong> this.<br />
Combat<br />
Each type of reaver has a different approach to combat,<br />
but all prefer to catch opponents surprised or flat-footed.<br />
Most reavers prefer to slay a target as quickly as possible.<br />
Frightful Presence (Ex): The umbral reaver’s unsettling<br />
presence is triggered every time it springs from the shadows<br />
to attack. Umbral assassin and umbral warrior, Will DC 17;<br />
umbral sorcerer Will DC 20. The save DC is Charisma-based.<br />
Shadow Evade (Su): In a move-equivalent action, the<br />
umbral reaver can enter any nearby shadow and Hide even if<br />
being observed. Successful Hide versus an opponent’s Spot<br />
check means the reaver has gone invisible. They can then teleport<br />
to any shadow within line of sight. This is done to gain<br />
an automatic flanking attack.<br />
Soul Mark (Su): Umbral reavers can use this ability<br />
only in regards to creatures they kill. They cannot make<br />
deals with creatures <strong>for</strong> their souls. See Infernal, Curator <strong>for</strong><br />
more details.<br />
Umbral Assassin<br />
Assassins never talk or answer questions during their<br />
attacks although they may react with amusement to pleading<br />
or begging by a target. Once the target is killed, the blackened<br />
silver dagger from the summoning ceremony is stabbed<br />
into the victim’s heart.<br />
Assassins usually appear as beautiful but extremely paleskinned<br />
female humans with lithe bodies, black hair, purple<br />
eyes moving with sublime grace. They are dressed in tight<br />
<strong>for</strong>m-fitting leather armor and wield a short sword. They<br />
cast no shadow but are otherwise quite solid and real. The<br />
armor and swords are sometimes enchanted (25% chance<br />
each or GM’s discretion).<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9