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Jason Andresen (order #1578489) - Jump page for Jubei

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Infernal, Umbral Reavers<br />

Umbral Warrior<br />

Medium Outsider (Infernal Myrmidon)<br />

Hit Dice: 13d8+52 (110 hp)<br />

Initiative: +3<br />

Speed: 40 ft. (8 squares), climb 20 ft.<br />

Armor Class: 31 (+2 Dex, +14 natural, +5<br />

chainmail), touch 12, flat-footed 29<br />

Base Attack/Grapple: +13/+18<br />

Attack: Masterwork greatsword +21 melee<br />

(2d6+7/19–20)<br />

Full Attack: Masterwork greatsword +21/16/+11<br />

melee (2d6+7/19–20)<br />

Space/Reach: 5 ft./5 ft.<br />

Special Attacks: Frightful presence, poison, shade touch<br />

Special Qualities: Damage reduction 20/magic, darkvision<br />

60 ft., immunity to blindness, cold,<br />

poison, and petrification, resistance to<br />

electricity 15 and fire 15, shadow evade,<br />

soul mark<br />

Saves: Fort +12, Ref +11, Will +9<br />

Abilities: Str 20, Dex 16, Con 18,<br />

Int 13, Wis 13, Cha 13<br />

Skills: Balance +5, Bluff +7, Climb +16,<br />

Diplomacy +5, Hide +12, Intimidate +17,<br />

<strong>Jump</strong> +16, Listen +19, Move Silently +12,<br />

Search +17, Sense Motive +17,<br />

Spot +19, Tumble +11<br />

Feats: Alertness, Combat Reflexes, Greater<br />

Weapon Focus (greatsword), Power<br />

Attack, Weapon Focus (greatsword)<br />

Environment: Any<br />

Organization: Solitary<br />

Challenge Rating: 11<br />

Alignment: Always lawful evil<br />

Advancement: 14–26 HD (Medium);<br />

27–39 HD (Large)<br />

Level Adjustment: —<br />

alignment, his alignment becomes tainted by infernal corruption<br />

one step in that direction. (Chaotic good becomes<br />

chaotic neutral, and chaotic neutral becomes chaotic evil.)<br />

Furthermore the summoner permanently loses one point<br />

of Strength, Constitution, or Dexterity. If the ceremony is<br />

repeated, the summoner’s shadow fades even more, becoming<br />

almost unnoticeable, his alignment shifts one step closer<br />

to evil, and another ability point is lost. If a person is truly<br />

110 <br />

repentant after summoning these creatures, alignment changes<br />

might be reversible at the GM’s option by a difficult religious<br />

quest and an atonement ceremony, but te summoner’s sou<br />

remain marked and doomed in the afterlife short of direct<br />

divine intercession.<br />

If the ceremony is repeated more than three times, there is<br />

a 50% chance the assassin will attack the summoner regardless<br />

of the offering (as above in regards to method of attack).<br />

Sorcerer Summoning Consequences: Summoning a sorcerer<br />

incurs the same consequences as an assassin.<br />

Warrior Summoning Consequences: The shadow of the<br />

summoner will not perfectly mirror the actions of the summoner<br />

while the warrior is dormant. The head may look a<br />

different direction; the arms and body might assume a different<br />

posture—this can be noticed on a Spot check (DC 18)<br />

so long as the summoner is casting a shadow. The DC may<br />

be lower if someone is specifically looking <strong>for</strong> this.<br />

Combat<br />

Each type of reaver has a different approach to combat,<br />

but all prefer to catch opponents surprised or flat-footed.<br />

Most reavers prefer to slay a target as quickly as possible.<br />

Frightful Presence (Ex): The umbral reaver’s unsettling<br />

presence is triggered every time it springs from the shadows<br />

to attack. Umbral assassin and umbral warrior, Will DC 17;<br />

umbral sorcerer Will DC 20. The save DC is Charisma-based.<br />

Shadow Evade (Su): In a move-equivalent action, the<br />

umbral reaver can enter any nearby shadow and Hide even if<br />

being observed. Successful Hide versus an opponent’s Spot<br />

check means the reaver has gone invisible. They can then teleport<br />

to any shadow within line of sight. This is done to gain<br />

an automatic flanking attack.<br />

Soul Mark (Su): Umbral reavers can use this ability<br />

only in regards to creatures they kill. They cannot make<br />

deals with creatures <strong>for</strong> their souls. See Infernal, Curator <strong>for</strong><br />

more details.<br />

Umbral Assassin<br />

Assassins never talk or answer questions during their<br />

attacks although they may react with amusement to pleading<br />

or begging by a target. Once the target is killed, the blackened<br />

silver dagger from the summoning ceremony is stabbed<br />

into the victim’s heart.<br />

Assassins usually appear as beautiful but extremely paleskinned<br />

female humans with lithe bodies, black hair, purple<br />

eyes moving with sublime grace. They are dressed in tight<br />

<strong>for</strong>m-fitting leather armor and wield a short sword. They<br />

cast no shadow but are otherwise quite solid and real. The<br />

armor and swords are sometimes enchanted (25% chance<br />

each or GM’s discretion).<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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