Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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“Warpwolf ” is a template that can be added to any humanoid.<br />
Size and Type: The base creature’s type does not change, but<br />
the creature gains the shapechanger subtype. Its alternate<br />
<strong>for</strong>m is one size larger than the base creature. A<br />
warpwolf uses the base creature’s statistics and special<br />
abilities in addition to those described here.<br />
Hit Dice and Hit Points: Same as the base creature.<br />
Speed: Same as the base creature, although a warpwolf ’s base<br />
speed changes based on the lunar phase of Artis. It<br />
can also increase its speed via the use of the controlled<br />
warping special<br />
ability.<br />
Armor Class: Same as the base<br />
creature, although a<br />
warpwolf ’s natural<br />
armor changes based<br />
on the lunar phase<br />
of Laris. It can also<br />
increase its natural<br />
armor via the use of<br />
the controlled warping<br />
special ability.<br />
Attacks: A warpwolf gains two<br />
claw attacks and a bite<br />
attack as natural weapons.<br />
These weapons<br />
deal damage based on<br />
the warpwolf <strong>for</strong>m’s<br />
size. A warpwolf may<br />
attack with a weapon<br />
and a bite, or may<br />
attack with its natural<br />
weapons. The bite<br />
attack of a warpwolf is<br />
a secondary attack.<br />
Damage: Same as the base creature. The damage of its<br />
natural weapons depends on the size the base creature<br />
assumes when in warpwolf <strong>for</strong>m. So, when a<br />
Medium creature changes into a Large warpwolf, its<br />
bite damage is 2d6 and its claw damage is 1d8.<br />
Warpwolf Size bite Damage Claw Damage<br />
Small 1d6 1d4<br />
Medium 1d8 1d6<br />
Large 2d6 1d8<br />
Huge 2d8 2d6<br />
Special Attacks: A warpwolf retains the special attacks of<br />
the base creature and also gains the special attacks<br />
described below. The save DC against a special attack<br />
is equal to 10 + 1/2 warpwolf ’s HD + warpwolf ’s<br />
Charisma modifier unless otherwise noted.<br />
201 <br />
Warpwolf<br />
A warpwolf spellcaster cannot cast spells with verbal components<br />
while in warpwolf <strong>for</strong>m.<br />
Baying of Chaos (Su): When a warpwolf bays, all creatures within<br />
100 feet must make a successful Will save or be affected<br />
as though by a confusion spell (caster level 8th). This is a<br />
sonic mind-affecting effect that can be used 3 times per day.<br />
Whether or not the save is successful, an affected creature is<br />
immune to the same warpwolf ’s bay <strong>for</strong> 24 hours.<br />
Special Qualities: A warpwolf retains all the special qualities<br />
of the base creature and also gains those described<br />
below:<br />
Alternate Form (Su): A person<br />
afflicted with the warpwolf ’s<br />
curse trans<strong>for</strong>ms into a warpwolf<br />
at certain uncontrolled times.<br />
This change is a full round<br />
action that draws attacks of<br />
opportunity.<br />
Warpwolves cannot gain the<br />
Control Shape feat, though they<br />
can make a Will save DC 15 to<br />
resist the trans<strong>for</strong>mation. The<br />
change usually occurs during<br />
an emotionally trying moment,<br />
especially one that arouses anger,<br />
and anytime the character suffers<br />
more than 10% of his total hit<br />
points in damage. Based on the<br />
intensity of the situation, the<br />
Will save DC may increase at the<br />
DM’s discretion. Changing shape<br />
cannot be done at will, though<br />
a clever person could get around<br />
that (<strong>for</strong> example, by stabbing<br />
himself). In addition to these emotional triggers, the warpwolf<br />
curse causes the trans<strong>for</strong>mation to occur once every 4d6+10<br />
days. This change cannot be resisted (no save allowed) and may<br />
occur seemingly at random, though usually at night.<br />
The change lasts until the warpwolf falls asleep, which is<br />
usually 1d2+1 days later. Due to the addictive nature of the<br />
trans<strong>for</strong>mation, resisting it becomes more difficult as time goes<br />
on. The base Will save DC to resist increases by 1 <strong>for</strong> each<br />
month the character suffers from the affliction, until the curse<br />
becomes impossible to resist.<br />
During the trans<strong>for</strong>mation both to and from warpwolf<br />
<strong>for</strong>m, the character heals as if he had rested <strong>for</strong> a full day.<br />
If the character is slain in his warpwolf <strong>for</strong>m, he remains<br />
in that <strong>for</strong>m in death. If slain while in humanoid <strong>for</strong>m, his<br />
features change to give some clue that he suffered from the<br />
warpwolf curse.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9