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Jason Andresen (order #1578489) - Jump page for Jubei

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“Warpwolf ” is a template that can be added to any humanoid.<br />

Size and Type: The base creature’s type does not change, but<br />

the creature gains the shapechanger subtype. Its alternate<br />

<strong>for</strong>m is one size larger than the base creature. A<br />

warpwolf uses the base creature’s statistics and special<br />

abilities in addition to those described here.<br />

Hit Dice and Hit Points: Same as the base creature.<br />

Speed: Same as the base creature, although a warpwolf ’s base<br />

speed changes based on the lunar phase of Artis. It<br />

can also increase its speed via the use of the controlled<br />

warping special<br />

ability.<br />

Armor Class: Same as the base<br />

creature, although a<br />

warpwolf ’s natural<br />

armor changes based<br />

on the lunar phase<br />

of Laris. It can also<br />

increase its natural<br />

armor via the use of<br />

the controlled warping<br />

special ability.<br />

Attacks: A warpwolf gains two<br />

claw attacks and a bite<br />

attack as natural weapons.<br />

These weapons<br />

deal damage based on<br />

the warpwolf <strong>for</strong>m’s<br />

size. A warpwolf may<br />

attack with a weapon<br />

and a bite, or may<br />

attack with its natural<br />

weapons. The bite<br />

attack of a warpwolf is<br />

a secondary attack.<br />

Damage: Same as the base creature. The damage of its<br />

natural weapons depends on the size the base creature<br />

assumes when in warpwolf <strong>for</strong>m. So, when a<br />

Medium creature changes into a Large warpwolf, its<br />

bite damage is 2d6 and its claw damage is 1d8.<br />

Warpwolf Size bite Damage Claw Damage<br />

Small 1d6 1d4<br />

Medium 1d8 1d6<br />

Large 2d6 1d8<br />

Huge 2d8 2d6<br />

Special Attacks: A warpwolf retains the special attacks of<br />

the base creature and also gains the special attacks<br />

described below. The save DC against a special attack<br />

is equal to 10 + 1/2 warpwolf ’s HD + warpwolf ’s<br />

Charisma modifier unless otherwise noted.<br />

201 <br />

Warpwolf<br />

A warpwolf spellcaster cannot cast spells with verbal components<br />

while in warpwolf <strong>for</strong>m.<br />

Baying of Chaos (Su): When a warpwolf bays, all creatures within<br />

100 feet must make a successful Will save or be affected<br />

as though by a confusion spell (caster level 8th). This is a<br />

sonic mind-affecting effect that can be used 3 times per day.<br />

Whether or not the save is successful, an affected creature is<br />

immune to the same warpwolf ’s bay <strong>for</strong> 24 hours.<br />

Special Qualities: A warpwolf retains all the special qualities<br />

of the base creature and also gains those described<br />

below:<br />

Alternate Form (Su): A person<br />

afflicted with the warpwolf ’s<br />

curse trans<strong>for</strong>ms into a warpwolf<br />

at certain uncontrolled times.<br />

This change is a full round<br />

action that draws attacks of<br />

opportunity.<br />

Warpwolves cannot gain the<br />

Control Shape feat, though they<br />

can make a Will save DC 15 to<br />

resist the trans<strong>for</strong>mation. The<br />

change usually occurs during<br />

an emotionally trying moment,<br />

especially one that arouses anger,<br />

and anytime the character suffers<br />

more than 10% of his total hit<br />

points in damage. Based on the<br />

intensity of the situation, the<br />

Will save DC may increase at the<br />

DM’s discretion. Changing shape<br />

cannot be done at will, though<br />

a clever person could get around<br />

that (<strong>for</strong> example, by stabbing<br />

himself). In addition to these emotional triggers, the warpwolf<br />

curse causes the trans<strong>for</strong>mation to occur once every 4d6+10<br />

days. This change cannot be resisted (no save allowed) and may<br />

occur seemingly at random, though usually at night.<br />

The change lasts until the warpwolf falls asleep, which is<br />

usually 1d2+1 days later. Due to the addictive nature of the<br />

trans<strong>for</strong>mation, resisting it becomes more difficult as time goes<br />

on. The base Will save DC to resist increases by 1 <strong>for</strong> each<br />

month the character suffers from the affliction, until the curse<br />

becomes impossible to resist.<br />

During the trans<strong>for</strong>mation both to and from warpwolf<br />

<strong>for</strong>m, the character heals as if he had rested <strong>for</strong> a full day.<br />

If the character is slain in his warpwolf <strong>for</strong>m, he remains<br />

in that <strong>for</strong>m in death. If slain while in humanoid <strong>for</strong>m, his<br />

features change to give some clue that he suffered from the<br />

warpwolf curse.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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