Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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to resist detect thoughts effect, caster level 3rd. The save DC is<br />
Charisma-based.<br />
Drunken Domination (Sp): This power requires 5 minutes<br />
of uninterrupted ef<strong>for</strong>t, but it allows the grymkin to take control<br />
of anyone within 100 feet who has been drinking at least<br />
three stiff drinks within the last hour and fails a Will save (DC<br />
16). The effect’s caster level is 9th. The DC is Charisma-based.<br />
This power is similar to dominate, allowing a bonus <strong>for</strong> actions<br />
against the person’s nature. However, there is a cumulative -1<br />
penalty <strong>for</strong> each drink past three drinks consumed. Another 5<br />
minutes of uninterrupted ef<strong>for</strong>t are required to switch targets.<br />
Shape-change (Su): Twice per day the cask imp can turn<br />
its body into liquid, usually used to enter a cask of alcohol.<br />
Turning into a liquid requires a move-equivalent action, and<br />
they can be harmed in this <strong>for</strong>m. They can return to their normal<br />
shape at will.<br />
Skills: Cask imps have a +8 racial bonus to Swim checks.<br />
A cask imp can always take 10 on Swim checks even if rushed<br />
or threatened.<br />
Treasure<br />
Cask imps sometimes steal and stash fine bottles of wine,<br />
brandy, and other liquors. These stashes are difficult to find<br />
unless the grymkin is followed or captured and <strong>for</strong>ced to bargain<br />
<strong>for</strong> its freedom. Their taste in alcohol is impeccable, and<br />
they will always steal the most expensive bottles available.<br />
27 <br />
Cask Imp<br />
Legends & Lore<br />
CoMMoN: Cask imps are alcoholic supernatural creatures<br />
that break into taverns <strong>for</strong> beer and wine.<br />
UNCoMMoN: These things are actually grymkin, a nasty<br />
<strong>for</strong>m of fey. As their name suggests, they live inside casks<br />
of alcohol.<br />
RARE: Cask imps can control the minds of drunken people<br />
near them and can turn into liquid to help them escape.<br />
obSCURE: They keep secret stashes of valuables and can be<br />
<strong>for</strong>ced to give these up if caught. Some cask imps can turn<br />
water into fine brandy if chained with silver and immersed.<br />
Hooks<br />
• The best way to spring cask imps on a party is while they<br />
are celebrating in a local tavern. This works best if one PC is<br />
recruited to participate as the dominated drunk.<br />
• Several particularly malicious cask imps inhabit a Corvis<br />
tavern, which has since earned a bad reputation. The PCs are<br />
hired by the nervous proprietor to find out what is behind this<br />
be<strong>for</strong>e the city council shuts him down.<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9