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Jason Andresen (order #1578489) - Jump page for Jubei

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Woldwarden<br />

Large Construct<br />

Hit Dice: 12d10+30 (96 hp)<br />

Initiative: +0<br />

Speed: 20 ft. (4 squares; can’t run)<br />

Armor Class: 25 (–1 size, +16 natural),<br />

touch 9, flat-footed 25<br />

Base Attack/Grapple: +9/+21<br />

Attack: Slam +16 melee (1d8+8)<br />

Full Attack: 2 slams +16 melee (1d8+8)<br />

Space/Reach: 10 ft./10 ft.<br />

Special Attacks: Druid’s wrath, spell-like abilities<br />

Special Qualities: Construct traits, darkvision 60 ft., damage<br />

reduction 25/magic, low-light vision,<br />

magic immunity, meld with nature<br />

Among the peoples of the Iron Kingdoms, there are<br />

few that arouse as much apprehension as the mysterious<br />

druids. When one of these robed figures strides<br />

into town, the streets clear and the place becomes<br />

so quiet one might think there were a pack of gorax stalking<br />

about. Their connections to the chaotic Devourer Wurm make<br />

them targets of high suspicion, and their rejection<br />

of worldly ways doesn’t help either. While I don’t<br />

believe druids (at least not all druids) to be the<br />

baby-snatchers they’re accused of being, I do<br />

know they’re not to be trifled with.<br />

One of the easiest ways to tell you are poking<br />

about in a druid’s territory is if you come across<br />

a woldwarden… and my advice to you would be<br />

to take your business elsewhere. Not that I need<br />

warn you; the sight of one of these behemoths<br />

alone ought to be enough to scare most off. They<br />

are humanoid constructs, in some ways like a<br />

steamjack, crafted of wood and stone, standing 15<br />

to 20 feet tall, and emblazoned with runes that<br />

glow furiously when they attack. Druids use these<br />

creations to guard and patrol important<br />

areas, which I’ve found are marked off by<br />

stones set with similarly glowing<br />

runes carved in them.<br />

During one of my more<br />

bizarre adventures I became<br />

the temporary guest of a<br />

druid in an uninhabited area of<br />

northern Cygnar. During my<br />

stay, her territory was invaded<br />

204<br />

<br />

Saves: Fort +4, Ref +4, Will +4<br />

Abilities: Str 27, Dex 11, Con —,<br />

Int —, Wis 11, Cha 1<br />

Skills: —<br />

Feats: —<br />

Environment: Any land<br />

Organization: Solitary or team (2–4)<br />

Challenge Rating: 11<br />

Alignment: Always neutral<br />

Advancement: 13–24 HD (Large);<br />

25–36 HD (Huge)<br />

Level Adjustment: —<br />

by a band of gobbers, and I got to witness the spectacle as she<br />

sent her two guardians into action. Despite their lumbering<br />

bulk, these things whisked through the brush as if it weren’t<br />

even there. When engaging the goblins, they commanded the<br />

vegetation to grab and hold the gobbers while they pounded<br />

with (literally) explosive blows that pulverized the poor buggers.<br />

Despite the fact the gobbers were trespassing, I felt a bit<br />

sorry <strong>for</strong> them being trounced by such powerful opponents.<br />

Those few that survived, at least, will steer clear<br />

of the protected wood in the future I’m sure.<br />

Combat<br />

Woldwardens follow <strong>order</strong>s in combat—either<br />

those directly given during the melee or freestanding<br />

<strong>order</strong>s given previously. They use their spelllike<br />

abilities primarily to slow and pin down<br />

opponents while they move in to hit them with<br />

charged slams.<br />

Druid’s Wrath (Su): Once every other<br />

round, as a free action, the woldwarden may<br />

tap into nature’s power and unleash its creator’s<br />

wrath. This adds 1d8+4<br />

additional damage to a normal<br />

attack. This extra damage is<br />

not multiplied upon a successful<br />

critical hit.<br />

When this happens,<br />

all of the guardian’s runes<br />

glow with an intense yellow<br />

light that is discharged<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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