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Jason Andresen (order #1578489) - Jump page for Jubei

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Trolls<br />

Dire Troll<br />

Huge Monstrous Humanoid<br />

Hit Dice: 11d8+110 (159 hp)<br />

Initiative: +3<br />

Speed: 40 ft. (8 squares)<br />

Armor Class: 21 (–2 size, +3 Dex, +10 natural),<br />

touch 11, flat-footed 18<br />

Base Attack/Grapple: +11/+27<br />

Attack: Claw +17 melee (1d8+8) or<br />

greataxe +17 melee (4d6+12/x3) or<br />

rock +12 ranged (2d8+8)<br />

Full Attack: 2 claws +17 melee (1d8+8) and bite<br />

+12 melee (2d6+4); or huge greataxe<br />

+17/+12/+7 melee (4d6+12/x3);<br />

or rock +12 ranged (2d8+8)<br />

Space/Reach: 15 ft./15 ft.<br />

Special Attacks: Rock throwing<br />

Special Qualities: Darkvision 90 ft., poison resistance 15,<br />

regeneration 15, scent, spawn whelps<br />

Saves: Fort +13, Ref +10, Will +4<br />

Abilities: Str 27, Dex 16, Con 30,<br />

Int 5, Wis 5, Cha 10<br />

Skills: Intimidate +12*, Listen +4, Spot +4<br />

Feats: Cleave, Diehard, Endurance B , Great<br />

Cleave, Power Attack<br />

Environment: Any land or underground<br />

Organization: Solitary or pair, plus 1–4 whelps<br />

Challenge Rating: 11<br />

Alignment: Usually chaotic evil<br />

Advancement: 12–22 HD (Huge);<br />

23–33 HD (Gargantuan)<br />

Level Adjustment: —<br />

trolls instinctually stick to their bloodlines; rarely have I ever<br />

seen any crossbreeding among subspecies.<br />

Trolls are renowned <strong>for</strong> their regenerative powers. Even<br />

pygmy trolls can be difficult to put down if one is ill prepared.<br />

They also have the unique ability to spawn “whelps,”<br />

or degenerate trolls that grow from a severed limb, and there<br />

is a chance a troll will be accompanied by several of these<br />

whelps at any given time. All trolls are also renowned <strong>for</strong><br />

their resistance to poisons, and only a madman would eat a<br />

troll’s cooking. While they might cook toadstools up to look<br />

tasty, let me tell you, they are hell on the way down (and<br />

worse on the way out—ooch!).<br />

188<br />

<br />

The last noteworthy thing I should mention is a troll’s<br />

ravenous appetite. Trolls are always hungry, and most of their<br />

time and energy is spent trying to fill their bellies. This hunger<br />

can weaken their judgment a great deal. Even the trollkin,<br />

who are far more even-tempered than their brutish cousins,<br />

are known <strong>for</strong> their gregarious feasts and the many meals they<br />

eat per day.<br />

Combat<br />

Troll Qualities<br />

All trolls have the following abilities, except where otherwise<br />

noted.<br />

Regeneration (Ex): All trolls have exceptional regenerative<br />

powers. Each type of troll converts most damage into<br />

nonlethal damage, and only suffers lethal damage from a few<br />

types of attack. Lost limbs or body parts can be attached or<br />

regrown. Troll body parts do not decay. Instead, they <strong>for</strong>m<br />

into whelps, but only from reasonably intact limbs.<br />

Poison Resistance (Ex): All trolls are resistant to poison<br />

to a certain degree. This resistance is expressed in a numerical<br />

value similar to damage reduction. When ability damage<br />

is rolled to determine the effects of the poison, the poison<br />

resistance is subtracted from that number. Thus, if a troll<br />

had a poison resistance of 5, and it ate a poison that affected<br />

subjects with 1d4 Con damage, then the troll would be<br />

unaffected. If it ate a poison that inflicted 1d6 Con damage,<br />

it would take 1 point of Con damage if a 6 were rolled.<br />

Multiple poisons affecting a troll simultaneously are rolled<br />

separately (i.e. do not accumulate to beat the resistance); neither<br />

are primary and secondary damage cumulative (subtract<br />

the resistance separately from each roll). If the poison does<br />

not inflict ability damage (<strong>for</strong> example, a type that induces<br />

unconsciousness), the troll receives a bonus to its Fortitude<br />

save equal to its poison resistance.<br />

Spawn Whelps (Su): The intact severed body parts<br />

of most trolls grow into miniature trolls known as whelps.<br />

These trolls are degenerates and are not as powerful as a true<br />

troll; they are always subject to the commands of their progenitor.<br />

Most whelps have fairly short lifespans, although this<br />

too varies per type. See the troll whelp entry <strong>for</strong> stats and the<br />

individual troll entry <strong>for</strong> additional specifications.<br />

Standard Trolls<br />

These are the typical brutish trolls that one can find in<br />

just about any livable climate on Caen. Exceptionally adaptable,<br />

trolls are clever and hardy creatures. They lack the rigid<br />

society of trollkin, usually being found alone or in a kith.<br />

They tolerate other trolls, if passingly, but are hostile to<br />

most other creatures. Trolls are brawny behemoths, stand-<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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