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Jason Andresen (order #1578489) - Jump page for Jubei

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Tearjerker: Tearjerker is a volatile alchemical liquid that<br />

immediately turns into a gray vapor as soon as it comes in<br />

contact with air. It is kept in small vials that are usually thrown<br />

against a hard surface to release the substance within. The gas<br />

will fill a 20-foot by 20-foot area within 5 rounds. All creatures<br />

exposed to it with olfactory or visual sensory organs suffer –6 to<br />

all skill checks and attack rolls. Spell-casters attempting to cast<br />

spells that require a verbal component suffer a 50% chance of<br />

spell failure due to coughing and hacking. Those that succeed at<br />

a Fortitude save (DC 18) suffer only half of those effects. Tasks<br />

requiring extended vocal activity (such as singing) become impossible.<br />

These penalties fade at a rate of –2 (–10% <strong>for</strong> spell failure)<br />

per half-hour. Weight: 0.2 lb. per vial. Cost: 500 gp per vial.<br />

Launching Flares: These standard flares are designed to<br />

be launched into the air via an alchemical propellant. They are<br />

conical little devices with a rod attached to them that sticks<br />

into the ground. A wick hangs from the bottom that burns<br />

down in two rounds when lit; some versions ignite when a<br />

string is pulled, making them useful as alarms when paired with<br />

a tripwire. Flares have an upward range of 1200 feet and emit<br />

enough light to be seen <strong>for</strong> approximately 2 miles in clear<br />

night visibility, half that in daylight (only with<br />

clear line of sight, in either case).<br />

Flares may be used as impromptu<br />

weapons, but they are quite clumsy.<br />

Because it can only be loosely<br />

aimed, the flare makes its own<br />

attack roll at +5 ranged<br />

with a range increment<br />

of 20 feet (low because<br />

they tend to sidewind<br />

too much to be effective<br />

at a great distance). A<br />

creature struck by a flare<br />

suffers 2d4 fire damage;<br />

additionally, there is a<br />

10% chance per point<br />

of damage done that the<br />

flare becomes wedged (either<br />

in the creature’s armor or body<br />

itself). A wedged flare does an<br />

additional 1d4 fire damage<br />

per round <strong>for</strong> three rounds.<br />

Weight: 1 lb. per flare. Cost:<br />

8 gp per flare.<br />

Monster Hunter Prestige Class<br />

235 <br />

Hot Grease: A slippery alchemical oil substance that burns<br />

like all hell when it comes in contact with the skin. A typical<br />

dose (15 oz.) will cover one 5-foot by 5-foot area. Anyone walking<br />

through it must make a Reflex save (DC 15) or fall to the<br />

ground; a –2 penalty is assessed to the roll <strong>for</strong> each increment of<br />

10 above the creature’s base speed it is traveling. Creatures that<br />

fall on the substance suffer 1d4 damage per round (maximum<br />

5 rounds) unless they are able to wash the substance off (note<br />

that it doesn’t burn literally; no fire damage). It has no effect on<br />

objects. Note: Leaving spiked objects all over the ground makes<br />

this even more fun; impose a –2 penalty to the Reflex save, and<br />

the spikes attack at +8 melee (as if a trap, basically) doing 1d3<br />

damage. Weight: 1 lb. per canister. Cost: 200 gp per canister.<br />

Ferret and Hunter’s Musk: Though it may sound like the<br />

name of a tawdry romance novel, this is an old hunter’s trick. The<br />

hunter spends time collecting a few vials of his own sweat, which<br />

he dumps all over a trained ferret that is let loose on the trail.<br />

Because of the ferret’s own heavy smell, it must be kept freshly<br />

washed (most hunters go through this trouble because ferrets are<br />

such reliable creatures <strong>for</strong> these purposes). The<br />

idea is to throw creatures stalking you off of<br />

Blighted Trollkin<br />

(see <strong>page</strong> 55)<br />

This surly fellow played<br />

too rough and had to be separated<br />

from the rest of<br />

his draconian pals.<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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