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Jason Andresen (order #1578489) - Jump page for Jubei

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Deathjack<br />

Large Construct<br />

Hit Dice: 20d10 (110 hp)<br />

Initiative: +1<br />

Speed: 30 ft. (6 squares)<br />

AC: 28 (-1 size, +1 Dex, +18 natural),<br />

touch 10, flat-footed 27<br />

Base Attack/Grapple: +15/+29<br />

Attack: Slam +24 melee (2d10+10) or chain<br />

+24 melee (2d6+10)<br />

Full Attack: 2 slams +24 melee (2d10+10) or 2<br />

chains +24 melee (2d6+10)<br />

Space/Reach: 10 ft./10 ft. (15 ft. with chains)<br />

Special Attacks: Improved grap, necrovent, skulls of hate,<br />

smite good, soul furnace, spawn undead,<br />

swallow whole<br />

Special Qualities: Cold and fire resistance 20, construct<br />

traits, damage reduction 10/blessed,<br />

Of all the mercenaries I’ve worked alongside in my<br />

travels, the Ironhands are certainly some of the<br />

most interesting. They’re specially trained mercenaries<br />

working <strong>for</strong> the Steam & Iron Workers<br />

Union who typically per<strong>for</strong>m tasks like<br />

tracking down rogue steamjacks and<br />

handlers, though sometimes they do<br />

more interesting things like battling junker<br />

bands. These people are the toughest mercenaries<br />

the Union has to offer and are<br />

accomplished warriors and mages who have<br />

seen more than their fair share of mayhem.<br />

They are paid well <strong>for</strong> what they do, and they<br />

are very good at it.<br />

Like a lot of guilds and fellowships, the<br />

Ironhands have built a mythology <strong>for</strong> themselves,<br />

something most groups do to explain away<br />

things that have happened to their people<br />

in the past. When a team of Ironhands<br />

fails to return from a dangerous mission,<br />

it’s said that the Deathjack was waiting<br />

<strong>for</strong> them.<br />

Veteran teamsters and Ironhands<br />

from the Union can describe the<br />

Deathjack to you in detail. I’ve listened<br />

to a few of such tales. Many<br />

told me about close calls with<br />

the creature, and some even claim<br />

32<br />

<br />

darkvision 60 ft., low-light vision, spell<br />

resistance 25<br />

Saves: Fort +6, Ref +7, Will +7<br />

Abilities: Str 30, Dex 12, Con —,<br />

Int 14, Wis 12, Cha 16<br />

Skills: Climb +10, Intimidate +13, <strong>Jump</strong> +10,<br />

Listen +8, Spot +8<br />

Feats: Alertness, Awesome Blow, Cleave,<br />

Great Cleave, Improved Bull Rush,<br />

Improved Overrun, Power Attack<br />

Environment: Any remote locale<br />

Organization: Unique<br />

Challenge Rating: 21<br />

Alignment: Chaotic evil<br />

Advancement: 21–30 HD (Large); 31–45 HD<br />

(Huge); 46-60 HD (Gargantuan)<br />

Level Adjustment: —<br />

to have vanquished it, only <strong>for</strong> it to appear once more in a<br />

remote location.<br />

Skull of<br />

hate<br />

Fifteen feet of kettle-black<br />

greasy iron and a gut full of<br />

soul-burning mechanika, the<br />

Deathjack supposedly resembles a<br />

steamjack made from the nightmares<br />

of a madman. Its head<br />

is a horned helm with glowing<br />

eyes that sits between massive<br />

pneumatic shoulders. A hybrid<br />

of machine and vile necromantic<br />

energy, its design must be<br />

awesome to behold.<br />

From what I can tell, the<br />

thing doesn’t need coal to<br />

burn—it needs souls. Stories<br />

mention it sapping the life out of<br />

men and leaving mere husks behind. Using<br />

some sort of necromantic furnace, it draws<br />

the life <strong>for</strong>ce out of those it can stuff into<br />

its iron belly. This vicious boiler hisses and<br />

crackles and the furnace vents give off dark<br />

greasy ash as it burns its victims.<br />

It has been seen as close to Corvis as the<br />

Widower’s Wood and as far away as the mountains of Khador.<br />

Mention of it has been recorded in tales going back as far as<br />

two hundred years. I’ve even heard mention of a tome that<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

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