28.03.2013 Views

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

Jason Andresen (order #1578489) - Jump page for Jubei

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Kaelram<br />

Huge Animal<br />

Hit Dice: 12d8+60 (114 hp)<br />

Initiative: +1<br />

Speed: 50 ft. (10 squares)<br />

Armor Class: 16 (–2 size, +1 Dex, +7 natural),<br />

touch 9, flat-footed 15<br />

Base Attack/Grapple: +9/+27<br />

Attack: Gore +17 melee (3d6+15)<br />

Full Attack: Slam +17 melee (2d6+10) and<br />

2 stamps +12 melee (2d6+5); or<br />

gore +17 melee (3d6+15)<br />

Space/Reach: 15 ft./10 ft.<br />

Special Attacks: Trample 2d6+15<br />

It was while traveling through the parched northern<br />

regions of the Protectorate of Menoth that I endeavored<br />

to discover more about the Bloodstone kaelram, a common<br />

beast that bears the exotic moniker of “thunderhead,”<br />

on account of the resounding blows it strikes during its<br />

mating season duels.<br />

These massive, powerful herbivores are<br />

used as beasts of burden throughout<br />

the rural north of the<br />

Protectorate, though<br />

their value extends far<br />

beyond that of any<br />

common dray beast. Judging by the preponderance of kaelram<br />

hide tents, bowls, tankards, armor, fresh and dried kaelram<br />

cuts, and the outrageous prices commanded <strong>for</strong> intricately<br />

carved kaelram head studs, I would not hesitate to say that this<br />

beast also <strong>for</strong>ms a staple of the local economy.<br />

Having ample opportunity to study domesticated kaelram,<br />

I must admit to the beast’s intimidating nature, <strong>for</strong> it is a massive<br />

mammal, striding powerfully atop four long, strong legs.<br />

Its dusty hide has a smooth, pebble-like texture, and its feet<br />

end in tough splayed hooves that grant it purchase in the arid<br />

sands of its native habitat. Its flat face and tiny eyes are overshadowed<br />

by the enormous pair of tusks that juts out from its<br />

small mouth.<br />

Eager to observe these powerful beasts in their native<br />

habitat, I once again enlisted Quimut and set <strong>for</strong>th into the<br />

arid lands of the southern Bloodstone Marches. A few hours<br />

outside of the Protectorate, we were in the process of skirting<br />

a small foothill when Quimut gestured <strong>for</strong> me to stop. Doing<br />

as I was bid, I felt the ground reverberate as a small herd of<br />

kaelram loped into view. As I watched, fascinated, a rumbling<br />

Kaelram Ivory Hook<br />

120<br />

<br />

Special Qualities: Low-light vision<br />

Saves: Fort +13, Ref +9, Will +4<br />

Abilities: Str 30, Dex 12, Con 20,<br />

Int 2, Wis 10, Cha 7<br />

Skills: Listen +8, Spot +7<br />

Feats: Alertness, Awesome Blow, Endurance,<br />

Improved Bull Rush, Power Attack<br />

Environment: Any desert<br />

Organization: Solitary, pair, or herd (3–16)<br />

Challenge Rating: 9<br />

Alignment: Always neutral<br />

Advancement: 13–24 HD (Huge)<br />

Level Adjustment: —<br />

bellow split the air, and the herd’s dominant male turned,<br />

snorting, to face a lone challenger. Without a moment’s hesitation,<br />

the two bulls thundered towards each other, heads lowered.<br />

They met head to head like living battering rams, and the<br />

booming crack of their impact echoed across the dusty plains.<br />

A second later, the two reared up and were viciously lashing<br />

each other with their tusks<br />

and with powerful<br />

crushing swipes of<br />

their <strong>for</strong>elimbs. Moments<br />

later, the challenger lay dead. Seldom have I seen<br />

such speed in so powerful an animal; small wonder several<br />

Shael tribes make use of the kaelram as a beast of war.<br />

Combat<br />

Kaelram are aggressive combatants, their first instinct to<br />

charge, gore, and trample anything they consider a threat.<br />

Should the un<strong>for</strong>tunate victim of a kaelram charge survive and<br />

continue to move without fleeing, the kaelram will rear up on<br />

its hind legs and proceed to repeatedly gore and stomp the<br />

victim. These animals are so obnoxious that they seldom flee<br />

even serious threats, save when the protection of their calves is<br />

an immediate concern.<br />

Trample (Ex): A kaelram can trample Large or smaller<br />

creatures <strong>for</strong> 2d6+15 damage. Reflex half DC 26. The save<br />

DC is Strength-based. (For more in<strong>for</strong>mation, see the MM).<br />

Treasure<br />

A trained kaelram suitable <strong>for</strong> use as a beast of burden<br />

usually sells <strong>for</strong> 500 gp. A kaelram barbarian-trained <strong>for</strong> use as<br />

<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!