Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
Jason Andresen (order #1578489) - Jump page for Jubei
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Kaelram<br />
Huge Animal<br />
Hit Dice: 12d8+60 (114 hp)<br />
Initiative: +1<br />
Speed: 50 ft. (10 squares)<br />
Armor Class: 16 (–2 size, +1 Dex, +7 natural),<br />
touch 9, flat-footed 15<br />
Base Attack/Grapple: +9/+27<br />
Attack: Gore +17 melee (3d6+15)<br />
Full Attack: Slam +17 melee (2d6+10) and<br />
2 stamps +12 melee (2d6+5); or<br />
gore +17 melee (3d6+15)<br />
Space/Reach: 15 ft./10 ft.<br />
Special Attacks: Trample 2d6+15<br />
It was while traveling through the parched northern<br />
regions of the Protectorate of Menoth that I endeavored<br />
to discover more about the Bloodstone kaelram, a common<br />
beast that bears the exotic moniker of “thunderhead,”<br />
on account of the resounding blows it strikes during its<br />
mating season duels.<br />
These massive, powerful herbivores are<br />
used as beasts of burden throughout<br />
the rural north of the<br />
Protectorate, though<br />
their value extends far<br />
beyond that of any<br />
common dray beast. Judging by the preponderance of kaelram<br />
hide tents, bowls, tankards, armor, fresh and dried kaelram<br />
cuts, and the outrageous prices commanded <strong>for</strong> intricately<br />
carved kaelram head studs, I would not hesitate to say that this<br />
beast also <strong>for</strong>ms a staple of the local economy.<br />
Having ample opportunity to study domesticated kaelram,<br />
I must admit to the beast’s intimidating nature, <strong>for</strong> it is a massive<br />
mammal, striding powerfully atop four long, strong legs.<br />
Its dusty hide has a smooth, pebble-like texture, and its feet<br />
end in tough splayed hooves that grant it purchase in the arid<br />
sands of its native habitat. Its flat face and tiny eyes are overshadowed<br />
by the enormous pair of tusks that juts out from its<br />
small mouth.<br />
Eager to observe these powerful beasts in their native<br />
habitat, I once again enlisted Quimut and set <strong>for</strong>th into the<br />
arid lands of the southern Bloodstone Marches. A few hours<br />
outside of the Protectorate, we were in the process of skirting<br />
a small foothill when Quimut gestured <strong>for</strong> me to stop. Doing<br />
as I was bid, I felt the ground reverberate as a small herd of<br />
kaelram loped into view. As I watched, fascinated, a rumbling<br />
Kaelram Ivory Hook<br />
120<br />
<br />
Special Qualities: Low-light vision<br />
Saves: Fort +13, Ref +9, Will +4<br />
Abilities: Str 30, Dex 12, Con 20,<br />
Int 2, Wis 10, Cha 7<br />
Skills: Listen +8, Spot +7<br />
Feats: Alertness, Awesome Blow, Endurance,<br />
Improved Bull Rush, Power Attack<br />
Environment: Any desert<br />
Organization: Solitary, pair, or herd (3–16)<br />
Challenge Rating: 9<br />
Alignment: Always neutral<br />
Advancement: 13–24 HD (Huge)<br />
Level Adjustment: —<br />
bellow split the air, and the herd’s dominant male turned,<br />
snorting, to face a lone challenger. Without a moment’s hesitation,<br />
the two bulls thundered towards each other, heads lowered.<br />
They met head to head like living battering rams, and the<br />
booming crack of their impact echoed across the dusty plains.<br />
A second later, the two reared up and were viciously lashing<br />
each other with their tusks<br />
and with powerful<br />
crushing swipes of<br />
their <strong>for</strong>elimbs. Moments<br />
later, the challenger lay dead. Seldom have I seen<br />
such speed in so powerful an animal; small wonder several<br />
Shael tribes make use of the kaelram as a beast of war.<br />
Combat<br />
Kaelram are aggressive combatants, their first instinct to<br />
charge, gore, and trample anything they consider a threat.<br />
Should the un<strong>for</strong>tunate victim of a kaelram charge survive and<br />
continue to move without fleeing, the kaelram will rear up on<br />
its hind legs and proceed to repeatedly gore and stomp the<br />
victim. These animals are so obnoxious that they seldom flee<br />
even serious threats, save when the protection of their calves is<br />
an immediate concern.<br />
Trample (Ex): A kaelram can trample Large or smaller<br />
creatures <strong>for</strong> 2d6+15 damage. Reflex half DC 26. The save<br />
DC is Strength-based. (For more in<strong>for</strong>mation, see the MM).<br />
Treasure<br />
A trained kaelram suitable <strong>for</strong> use as a beast of burden<br />
usually sells <strong>for</strong> 500 gp. A kaelram barbarian-trained <strong>for</strong> use as<br />
<strong>Jason</strong> <strong>Andresen</strong> (<strong>order</strong> <strong>#1578489</strong>) 9