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V-Ray for Rhino Manual - Rum

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Open V-<strong>Ray</strong> Options window and pull down the Global Switches, Environment and Indirect<br />

Illumination taps as illustrated below.<br />

1. Global Switches<br />

Please uncheck Hidden Lights and Default Lights<br />

under the Lighting section.<br />

Hidden Lights means hiding the lights from the scene.<br />

It is used when the users don't want to see any light<br />

while modeling in the scene. When uncheck the<br />

Hidden Lights box, those hidden lights will not affect<br />

the V-<strong>Ray</strong> render. To prevent these hidden lights<br />

affect the final render output, we recommend you<br />

uncheck the Hidden Lights first.<br />

Default Lights means V-<strong>Ray</strong> built-in lights. Users can<br />

not see nor edit these lights from the scene. If one<br />

uncheck the Default Lights and does not check the GI<br />

below, the render will turn out totally black.<br />

We also recommend you check the Low thread<br />

priority under the Render section so that it won't<br />

affect other program while rendering with V-<strong>Ray</strong>.<br />

2. Indirect Illumination<br />

Please check the On under the GI section. That turns<br />

the Indirect Illumination on, so called the Global<br />

Illumination. We will explain those green dot items<br />

more later.<br />

3. Environment<br />

Environment is to control the contract, color, and<br />

HDR of the Global Illumination.<br />

Please check the boxes be<strong>for</strong>e GI and Background.<br />

Please adjust those three items then select the blue<br />

render icon on the top. You will get the image with<br />

Global Illumination. Compare to the image without<br />

Global Illumination, you can see the objects don't<br />

have dark shadow because the objects get light from<br />

all around.<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 11

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