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V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

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Image on the left is result of using only brushed metal Bitmap. The surface of the teapot looks very<br />

smooth. Image on the right is rendered with Bump map added to the teapot and its handle.<br />

Obviously you can see the Bump texture within the brushed metal and handle.<br />

And also, earlier we talked about using Reflection>Glossiness to adjust reflecting material's<br />

glossiness and create frosted look of the object. If add a little bit of Bump map to it now will make<br />

the object looks even better.<br />

Image on the left is using only Glossiness from Reflection setting. Image on the right has Bump map<br />

added to it.<br />

Below are some examples of textures created with Bump map.<br />

Bump map is created using the grayscale of the Bitmap to set the high and low texture. The bright part of the<br />

Bitmap is considered as high part and the dark is low. The Bump map is seen more clearly at the part where<br />

the object reflects the most of the light. Using Bump map texture to create bumped texture is only a visual<br />

effect, not the true surface of the object. Look at the edge of the object and you will still see the smooth<br />

surface.<br />

48<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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