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V-Ray for Rhino Manual - Rum

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The Glossiness of Refractive materials<br />

Both refractive objects and reflective object have option setting <strong>for</strong> Glossiness. The difference is that<br />

Reflection Glossiness only affects the surface, where Refraction Glossiness will have an effect on the object’s<br />

transparency.<br />

The Glossiness of a refractive object usually used to represent different type of glass, <strong>for</strong> example, frosted<br />

glass. The refractions will become more blurry as the value is decreased, and at a certain point these<br />

refractions will become so blurry that they prevent what is behind the object from being distinguished.<br />

Refraction Glossiness default is set to 1.00, please refer to images<br />

below <strong>for</strong> impacts on different settings of Refraction Glossiness.<br />

Images below set the Refraction IOR to 1.55, you can see the<br />

Glossiness changes gradually from 0.85. It changes rapidly<br />

between 0.80 and 0.75. When the setting <strong>for</strong> Refraction Glossiness<br />

remains the same, different Refraction IOR will change the<br />

Glossiness of the object.<br />

Refraction Glossiness<br />

1.00<br />

0.95<br />

0.90<br />

0.85<br />

0.80<br />

0.75<br />

0.70<br />

0.65<br />

0.60<br />

0.55<br />

0.50<br />

0.45<br />

0.40<br />

0.35<br />

0.30<br />

0.25<br />

0.20<br />

0.15<br />

0.10<br />

0.05<br />

Just like the intensity of the Fog Multiplier affects its transparency, the Refraction<br />

Glossiness in thicker object becomes more obvious.<br />

Refraction Glossiness 1.0<br />

Refraction Glossiness 0.6<br />

Refraction Glossiness 0.6<br />

Gradient Map<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 35

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