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Transparency 材 質 篇 : 透 明 貼 圖 Mapping<br />
What's Transparency Mapping?<br />
Transparency mapping is another method using Bitmap to create materials. The difference is that this is using<br />
alpha channel to get rid of unwanted part of the Bitmap, saving only the part covered by alpha channel. This<br />
is called a mask.<br />
This is used mostly <strong>for</strong> creating product logos, stickers and<br />
numbers. Many users try to avoid using transparency mapping<br />
and model the actual object in the scene. Although you can<br />
ignore material settings by creating the actual model of<br />
objects, that will increase both the number of objects in the<br />
scene and the file size. The more objects you get, the longer<br />
the rendering time you would need.<br />
You will get the result as left image if you apply the texture<br />
map directly without transparency map. The black<br />
background of the texture map is blocking part of the cup. The<br />
image on the right is rendered with transparency map.<br />
Open Cup_Red.3dm. Here is the object and the transparency map that we will use to create our<br />
label.<br />
You will get the result as left image if you apply the texture map directly without transparency<br />
map. The black background of the texture map is blocking part of the cup. The image on the right is<br />
rendered with transparency map.<br />
V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 51