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V-Ray for Rhino Manual - Rum

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Transparency 材 質 篇 : 透 明 貼 圖 Mapping<br />

What's Transparency Mapping?<br />

Transparency mapping is another method using Bitmap to create materials. The difference is that this is using<br />

alpha channel to get rid of unwanted part of the Bitmap, saving only the part covered by alpha channel. This<br />

is called a mask.<br />

This is used mostly <strong>for</strong> creating product logos, stickers and<br />

numbers. Many users try to avoid using transparency mapping<br />

and model the actual object in the scene. Although you can<br />

ignore material settings by creating the actual model of<br />

objects, that will increase both the number of objects in the<br />

scene and the file size. The more objects you get, the longer<br />

the rendering time you would need.<br />

You will get the result as left image if you apply the texture<br />

map directly without transparency map. The black<br />

background of the texture map is blocking part of the cup. The<br />

image on the right is rendered with transparency map.<br />

Open Cup_Red.3dm. Here is the object and the transparency map that we will use to create our<br />

label.<br />

You will get the result as left image if you apply the texture map directly without transparency<br />

map. The black background of the texture map is blocking part of the cup. The image on the right is<br />

rendered with transparency map.<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 51

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