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V-Ray for Rhino Manual - Rum

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03. Click on the “m” to the right of File<br />

under Bitmap to select a Bitmap file<br />

04. Click Update to preview the texture map.<br />

05. Render it. Since we didn't assign the<br />

mapping <strong>for</strong> the texture map, it will then<br />

follow the object's UV setting to render.<br />

06. Use Mapping to adjust texture map<br />

direction. Select the teapot first, switch to<br />

Mapping dialog under Properties.<br />

07. Make sure the Show advanced UI is<br />

checked.<br />

08. Click on Add to create a new channel.<br />

44<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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