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V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

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Please note that if any type of map is being used in Texture Editor, the Color and Intensity under<br />

Emissive will no longer function. You can't use these two options to control the brightness of the<br />

material any more. You need to click on the “M” and go back to the Texture Editor and adjust<br />

brightness there. All other control options in the Texture Editor work the same like this.<br />

Click on the “M” and go back to the Texture Editor window. Please pay special attention to below<br />

options as these options are often used <strong>for</strong> controlling the Bitmap texture map.<br />

Multiplier: Controls the intensity of the Bitmap. Default set to 1. Increase this number will intensify the<br />

color tone, brightness and color contrast. Preview will not show much of difference if the value is too<br />

small.<br />

Blur under Bitmap: Control the blurriness of the Bitmap. Default set to 0.15. Set to 0 will not have any<br />

blur effect to the Bitmap.<br />

Override under Bitmap: Adjust the Gamma value of the<br />

Bitmap. Increase the value will make the Bitmap<br />

brighter. This parameter is also important <strong>for</strong> linear<br />

workflow<br />

Tile: Repeat the Bitmap texture on the object. Default<br />

set to selected. When uncheck the Tile, you will see<br />

only one Bitmap texture on the object.<br />

UVW Repeat: Controls how many times a map is<br />

repeated within a given space (either within the<br />

surface, or within mappings)<br />

UVW Rotation: Adjust the degree of rotation of the<br />

Bitmap<br />

The darker environment lighting will not affect the Bitmap setting <strong>for</strong> self-illuminated material (ipod<br />

image). The Bitmap will still render as its own setting <strong>for</strong> brightness. Use the same way to create cold light<br />

effect. Also showed below are two other examples.<br />

42<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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