12.02.2014 Views

V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Environment Lighting<br />

Lighting plays the key role in the rendering process. You simply can't get a good rendering result<br />

without a good lighting environment.<br />

Same as the real space lighting, light sources are divided into direct and indirect lighting. Direct<br />

lighting is using the light command to create Rectangular Light, Omni Light, Spot Light and Parallel<br />

Light and use directly on the object. Indirect lighting refers to any lighting which is from bouncing<br />

light, or an environment<br />

Lets do a test<br />

Open file: Cup Illumination-01.3dm, there is no any light in the scene. Light source is from<br />

Environment light.<br />

1. So far the cup and ground are using the same<br />

Val230 off white color. Render it with GI default<br />

setting to 1 and get the result as image shown on<br />

the right.<br />

2. Increase the GI value to 2 without changing the<br />

color, the result is shown on the right.<br />

3. 01. Do not change the GI value and change<br />

the Brightness to Val127 under the Texture Editor.<br />

Render it again and the result is very close to the<br />

first image on the top.<br />

The reason <strong>for</strong> doing this test is to let users understand the importance between lighting and material.<br />

Should the lighting be adjusted to accommodate material or should material be adjusted to accommodate<br />

lighting?<br />

58<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!