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Forth example is to use gradient color in refractive material. Same as previous examples, use a<br />
gradient grayscale Bitmap as the Diffuse Transparency mask. Add a Refraction layer to create the<br />
half transparent and half opaque effect.<br />
Fifth Example is the same as the Third one, only difference is adding a Refraction layer, and<br />
changes Transparency color of Diffuse2 to white. This will make the white area at the middle<br />
become transparent. Rendered image as on the right<br />
The example above can not have the transparent quality at the top and bottom of the cup because<br />
of the black color in the grayscale gradient Bitmap. The last example here is to use a pre-made<br />
gradient Bitmap as the Refraction Transparency map. Set the Diffuse Transparency to a usual white,<br />
and then assign the Bitmap to Refraction under Refraction control panel, you will get the same<br />
result as the image shown on the right.<br />
V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 55