12.02.2014 Views

V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Fresnel Reflections<br />

Fresnel Reflections are a naturally occurring phenomenon that states that an object becomes more<br />

reflective the greater the angle at which it is seen. An example of this principle would be a window<br />

that is seen from straight ahead as opposed to at an angle. Through manipulating the Index of<br />

Refraction (IOR) the reflective characteristics of an object can be changed. A lower IOR means<br />

that a larger angle is needed between the observer and the surface be<strong>for</strong>e the object begins to<br />

reflect. A higher IOR means that a smaller angle is needed, which in turn causes the object to<br />

reflect sooner. To have your renderings be more physically correct it is recommended to have the<br />

IOR of an object correspond to its actual IOR.<br />

Below are six rendered samples each with a different Fresnel IOR. The last one is a rendered with<br />

full reflection to creae a chrome material.<br />

Reflections and Highlights<br />

Wondering why V-<strong>Ray</strong> rendering engine doesn't have the highlight option built into it as previous<br />

rendering engine Flamingo? The truth is that the highlight is created by reflecting a very bright<br />

object or light in the scene. It also called lightsource.<br />

Some rendering engines use Highlight to create lightsource if there isn't any lightsource in the<br />

scene. But current V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> version does not support this option. SO you must create<br />

Rectangular Light or other self lit object as lightsource <strong>for</strong> the scene.<br />

28<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!