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V-Ray for Rhino Manual - Rum

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Texture Mapping<br />

Texture Mapping<br />

For most of the time we can't just use reflection and refraction to create a material <strong>for</strong> an object. For<br />

example: stone, wood, painting, package, sticky back paper and textile. We must use some texture maps to<br />

create these materials. Below are some examples of using texture map <strong>for</strong> rendering.<br />

Open file: Teapot Matte.3dm. Render the scene directly after opened and you will get the result as<br />

left image with only reflection material applied to it. Image to the right is the result of applying<br />

brushed metal texture map. You can see clear difference between these two images.<br />

0 1 . C l i c k o n t h e t e a p o t . U n d e r<br />

Properties>Material, click on Edit to open the<br />

Material Editor. Pull down the Diffuse menu from<br />

the right and click on the “m” next to the Color to<br />

open the Texture Editor.<br />

02. Select Bitmap from Type's pull down<br />

menu.<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 43

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