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V-Ray for Rhino Manual - Rum

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Other Uses <strong>for</strong> transparency mapping<br />

There are many ways to use transparency map, not just used only <strong>for</strong> text mask as example be<strong>for</strong>e. Here are<br />

some more examples often used to create texture map. First is using a gradient Bitmap as the Diffuse<br />

Transparency mask, let the yellow color of Diffuse1 show up through the white area at the cup and create two<br />

gradient colors on the cup as image on the right. This is the better way then using a gradient Bitmap directly<br />

as the Diffuse texture because of its flexibility of changing the colors. You will have to make another Bitmap<br />

of different colors combination if the color need to be changed.<br />

Second example is using other grayscale Bitmap as the transparency mask. Although it is not a<br />

gradient image, but they work exact the same. Rendered as image on the right.<br />

Third example is adding another Diffuse2 layer, and assigns a 0 degree and a 180 degree gradient<br />

Bitmaps to Diffuse and Diffuse1 in Transparency. Give the Diffuse2 a third color to create this threecolor<br />

gradient rendering effect <strong>for</strong> the cup. Rendered image as right.<br />

54<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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