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Environment light source <strong>for</strong> semi-open space<br />
We used open space to discuss Environment light source <strong>for</strong> last example. Now is time to use semiopen<br />
interior space <strong>for</strong> this example to see differences between interior and exterior illumination<br />
Open file: GI Environment-01.3dm. In the scene is a enclosed cube with an open on the right. There<br />
are some objects placed on the wall next to the opening wall and there is no light in the box. All<br />
objects used Val190 gray color, current GI Intensity is 2, color is light blue. Render it and you will get<br />
the almost black image on the right. The result is due to no light in the scene and only a small<br />
opening allows the Environment light come in.<br />
Increase the GI Intensity to 4 and render it<br />
again. The result is as below, a little bit<br />
brighter this time<br />
Increase the GI to 8 and render again. The<br />
result is closer to reasonable illumination.<br />
This example shows that Environment light in semi-open spaces usually doesn’t lead to a proper solution the<br />
first time.<br />
When begining to set up the illumination <strong>for</strong> interior space, a first step should be to check how many openings<br />
in the scene allow environment light to come in. This includes transparent object like window or door. It is<br />
also important to know how many lights are intended to be in the final scene, as well as what time of day the<br />
rendering is meant to depict. These are all very helpful <strong>for</strong> setting the Environment light correctly.<br />
64<br />
V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>