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V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

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1. Click on the cup and open its Material Editor. Open Cup_Red; right click on Diffuse Layers to add a<br />

new layer and you will have the dialog window as image on the right. A Diffuse1 control panel is<br />

added under the Diffuse<br />

2. Click on the “m” at the right of Transparency under Diffuse to enter the Texture Editor. Load the<br />

Bitmap <strong>for</strong> Transparency texture map. Make sure you uncheck the Tile first to avoid repeating this<br />

Bitmap on the object<br />

Use Photoshop, PhotoImpact and similar image editing software to create black and white image<br />

and save as .bmp, .jpg or .png which are the <strong>for</strong>mats accepted by V-<strong>Ray</strong>.<br />

3. Use Diffuse1 color to edit the color <strong>for</strong><br />

this Transparency map. Click on the “m” at<br />

the right of Color to add more texture to<br />

this map if needed.<br />

Render it and will get image like below. The<br />

Transparency map is covering the entire cup.<br />

That's because there is no mapping applied to<br />

this cup yet.<br />

52<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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