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V-Ray for Rhino Manual - Rum

V-Ray for Rhino Manual - Rum

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Bump Maps<br />

Adding a Bump Map<br />

Although we can use Bitmap <strong>for</strong> most materials of the objects, but some textures like<br />

surface, tile, wood, oil painting, leather and water, which all have the uneven surface, must use<br />

Bump map in order to create them.<br />

wall<br />

1. Click on the teapot and open the Material<br />

Editor to edit the Bump map to the teapot.<br />

Under the Maps from the right side of the<br />

Material Editor, check the Bump and click on<br />

the “m” to open the Texture Editor<br />

2. Same as be<strong>for</strong>e, select Bitmap under the<br />

Type pull down menu.<br />

3. Click on the ”m” to the right of Bitmap,<br />

select the same bushed metal material as<br />

used in Diffuse <strong>for</strong> the teapot.<br />

4. After importing the map, if the Bump map<br />

is the same as the Diffuse map, make sure<br />

the U, V Repeat under UVW Trans<strong>for</strong>m have<br />

the same value. For example, if Bump map<br />

is using U: 2 and V: 2, the Diffuse map<br />

should be the same. Otherwise, these two<br />

maps will not align correctly. Also, start the<br />

Multiplier on the left side with smaller<br />

value like 0.1. If set the Value too high will<br />

result an unnatural look of material.<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 47

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