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Color Mapping<br />
The Function of Color Mapping<br />
Color mapping is used to adjust how color are actually displayed <strong>for</strong> a given image. When V-<strong>Ray</strong> determines a<br />
color value <strong>for</strong> a given pixel this value is then interpreted based on the type of mappings in use. This is very<br />
useful <strong>for</strong> minimizing the amount of an image which is out of the range of what can be displayed on a monitor.<br />
Types of Color Mapping<br />
Open Color Mapping under Options, V-<strong>Ray</strong> default is set to<br />
Linear Multiply option.<br />
Linear Multiply simply means that the color will not be<br />
changed from the generated value to the displayed value.<br />
Exponential is using color intensity to control brightness and prevent wash out situation, but objects' color<br />
will become light, like image on the right.<br />
HSV Exponential and Exponential is very similar, but will keep the tune and intensity of the color, like image<br />
on the bottom left.<br />
Intensity Exponential can maintain the RGB ratio, and will only affect the color intensity, light image on the<br />
bottom right.<br />
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V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>