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Double-sided material<br />
Under Options of each material, you will find this Double-sided selection. Default setting is<br />
checked. This option is particularly important <strong>for</strong> transparent material. When this option is<br />
unchecked, light enter to the inside surfaces will not be rendered and show up black. The reason to<br />
have this option is that sometimes you may want to uncheck this option when render object with<br />
translucent material (See next page) in order to get the right texture.<br />
Unless you want to create some special effects, please have this option checked<br />
The double sided option will not have any affect on the shadows of the object<br />
Translucent material<br />
We've talked about changing the Diffuse color to get the degree of transparency we want to create<br />
be<strong>for</strong>e. White means 100% transparent, black means 100% opaque. You can create translucent<br />
materials with colors anywhere between white and black. But now we want to introduce a different<br />
translucent material. It is related to special light absorption materials.<br />
Open file: Translucency.3dm and render it, you will get image like below on the left. You will see that<br />
colors where partitions meet the outside box and at the base of the box are darker. This is because the<br />
thickness of the object changes and the light travel distance changes also. So the degree of light<br />
absorption varies. To create this kind of material, you have to check the Translucency option under the<br />
Refraction. Image on the right is the rendered result <strong>for</strong> Layer 02.<br />
V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 37