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V-Ray for Rhino Manual - Rum

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Mesh Settings<br />

In order <strong>for</strong> geometry to be rendered, whether it be with V-<strong>Ray</strong> or in the veiwport, a mesh needs to be created.<br />

Because <strong>Rhino</strong> uses NURBS instead of meshes <strong>for</strong> modeling all of the NURBS geometry must be converted to<br />

meshes in order to even appear in the viewport. The good part about using NURBS is that a different mesh can be<br />

created from the same geometry; one which is very fine or another which is course<br />

Setting a Custom Render Mesh<br />

Access Render Mesh settings by clicking on <strong>Rhino</strong> Options and<br />

under Document properties clicking on Mesh. By default <strong>Rhino</strong><br />

uses the preset Jagged & Faster. While your are working on<br />

your model it is recommended that you use the Jagged & Faster<br />

preset. However, when it becomes time to do render final<br />

images the Jagged & Faster preset may not produce a fine<br />

mesh, which can lead to odd looking renders.<br />

To set a custom mesh click custom and the options below will<br />

become active with whatever were the previous mesh settings.<br />

The most effective way to create a mesh is by defining only a<br />

few of the parameters and letting <strong>Rhino</strong> figure out the rest.<br />

First change all of values to 0 except Maximum distance, edge to surface which should be set close to the<br />

tolerance value <strong>for</strong> your scene. Now set one of two different parameters, Maximum angle or Maximum Edge<br />

length. The best setting <strong>for</strong> Max angle is usually somewhere between 6 and 12. Maximum edge length will<br />

depend on your scene, and usually works well <strong>for</strong> high detail scenes without many large flat surfaces, such as<br />

jewelry. Beware of setting too fine of a mesh as this may take a long time <strong>for</strong> <strong>Rhino</strong> to calculate. Below are two<br />

examples with the mesh on the left and the rendered result on the right.<br />

The images above are from a very course mesh. Notice how the handle and the rim of the cup look jagged and odd.<br />

The images below are from a very fine mesh. Now the cups appear completely smooth.<br />

90<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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