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V-Ray for Rhino Manual - Rum

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Check the Translucent box under Translucency first. Thickness<br />

is <strong>for</strong> control of light pass through the object, the unit <strong>for</strong> this<br />

is unclear. Keep these three settings as default. Other items<br />

required to change include:<br />

Many rendering engines use Sub-Surface Scattering (SSS) to create this kind of material. This material<br />

is good <strong>for</strong> creating things like: wax, skin, milk, cheese, plastic and jade which all have a little<br />

translucency in it.<br />

Translucency is created by absorbing light to the object's surface so the color of the object will show<br />

up a little darker than its original color. If you still think that it's too dark even though the original<br />

color is set to the highest Val 255, the best way to fix it is increasing the intensity of your light in the<br />

scene.<br />

Below are some examples.<br />

1. Double-Sided must be unchecked so the light can get<br />

through to the inside of the object. This setting is<br />

extremely important<br />

2. Change the IOR to 1<br />

3. Decrease the Refraction Glossiness to a value below 1<br />

4. Do not use white color <strong>for</strong> the Transparency because that<br />

will turn the object to completely transparent and become<br />

dark after rendered due to absorb too much light. Do not use<br />

black color, either. That will not allow light get through the<br />

object at all. Pick a color anywhere between Val 80~150 will<br />

give you the best result.<br />

38<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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