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Check the Translucent box under Translucency first. Thickness<br />
is <strong>for</strong> control of light pass through the object, the unit <strong>for</strong> this<br />
is unclear. Keep these three settings as default. Other items<br />
required to change include:<br />
Many rendering engines use Sub-Surface Scattering (SSS) to create this kind of material. This material<br />
is good <strong>for</strong> creating things like: wax, skin, milk, cheese, plastic and jade which all have a little<br />
translucency in it.<br />
Translucency is created by absorbing light to the object's surface so the color of the object will show<br />
up a little darker than its original color. If you still think that it's too dark even though the original<br />
color is set to the highest Val 255, the best way to fix it is increasing the intensity of your light in the<br />
scene.<br />
Below are some examples.<br />
1. Double-Sided must be unchecked so the light can get<br />
through to the inside of the object. This setting is<br />
extremely important<br />
2. Change the IOR to 1<br />
3. Decrease the Refraction Glossiness to a value below 1<br />
4. Do not use white color <strong>for</strong> the Transparency because that<br />
will turn the object to completely transparent and become<br />
dark after rendered due to absorb too much light. Do not use<br />
black color, either. That will not allow light get through the<br />
object at all. Pick a color anywhere between Val 80~150 will<br />
give you the best result.<br />
38<br />
V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>