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V-Ray for Rhino Manual - Rum

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Lighting Dialog Box<br />

Below are all light types' details supported by V-<strong>Ray</strong>. Each light's content is different. Other then<br />

color, multiplier and shadow on/off, each also has Subdivs <strong>for</strong> shadow quality control, Photon Map<br />

<strong>for</strong> render quality control, Caustic Subdivs control and Bias <strong>for</strong> shadow offset. The difference is<br />

only with Directional Light, Point Light and Spotlight which have the ability to adjust the radius of<br />

shadows.<br />

Point Light and Spotlight are the ones need to control the Decay itself: Linear, Inverse and Inverse<br />

Square. The last two Decay dramatically. So when using Inverse or Inverse Square, you must<br />

increase the multiplier. That means Point Light and Spotlight are very much affected by the<br />

distance from an object, so it will take longer time to adjust these two lights.<br />

Rectangular Light<br />

Directional Light<br />

Point Light<br />

Spotlight<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 73

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