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V-Ray for Rhino Manual - Rum

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V-<strong>Ray</strong> Two-Sided Material<br />

The V-<strong>Ray</strong> Two-Sided Material, or Vray2SidedMat as it appears in V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>, is a material<br />

that allows easy creation of very thin translucent objects such as paper, lamp shades, or curtains.<br />

It works with the very simple controls so its much easier to control the result then using a<br />

translucent material, and it renders significantly faster as well. Due to the nature of this<br />

material it is actually best to have single surfaces rather than a solid, as you would need <strong>for</strong> any<br />

refractive material.<br />

Adding a V-<strong>Ray</strong> Two-Sided Material<br />

First we will need to add a Two sided<br />

material. Open the material editor and<br />

right-click on Scene materials and go to Add<br />

Material. This will in turn bring up another<br />

menu with several different material<br />

<strong>for</strong>mats. Click on Vray2SdMat which is in the<br />

middle.<br />

Working with V-<strong>Ray</strong> Two-Sided Material<br />

Now that the Two-Sided Material has been<br />

added, we will expand the material and<br />

notice that this looks much different then<br />

the standard V-<strong>Ray</strong> material. This is<br />

because the Two sided material works with<br />

predefined materials. There are two slots,<br />

one <strong>for</strong> the front material and one <strong>for</strong> the<br />

back material, as well as color which will<br />

determine the ratio between the front and<br />

the back material.<br />

You cannot actually create a new material once inside the Two-Sided material as it only works<br />

with predefined materials. When you click on the button <strong>for</strong> the front material, a dialog box will<br />

open up asking you to choose which material you would like to have be the front material. You<br />

must also define a material a material <strong>for</strong> both sides, but you can define the same material <strong>for</strong><br />

both sides. If you don’t specify a material <strong>for</strong> either the front or the back, then Vray will assume<br />

that there is no material.<br />

The color is how V-<strong>Ray</strong> determines the ratio of<br />

front material to back material. The color works<br />

with grayscale values, and produces the best<br />

results between 35-220. Colors on either end of<br />

If you would like to recognize which faces are the front and which are the back, then you can<br />

configure backfaces to be a different color when they appear in the viewport. This can be<br />

configured by typing AdvancedDisplay into the command line and configuring the backface color<br />

in the desired display type.<br />

56<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>

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