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5. If it is not already enabled scroll down the box next to Type, and then select Fresnel. Fresnel IOR<br />
is to control the reflection intensity. Keep the default value of 1.55, then click Apply.<br />
6. Click on the Material Preview again. The Material now has reflection quality with the same color on it.<br />
6. Notice the “m” on the right side of the<br />
Reflection is now changed to “M”. That means<br />
the Map has some other characters associated<br />
with it now. Please use the same method and<br />
apply Fresnel to other colors and render it.<br />
The white spot on the cup is the Rectangular<br />
light from above<br />
7. Below image rendered with Fresnel IOR set<br />
to 2.5, it has more reflection and looks more<br />
like a metal texture now. The cup has some<br />
black reflection due to the default setting of<br />
the background color is black. Under V-<strong>Ray</strong><br />
O p t i o n , c h a n g e t h e c o l o r u n d e r<br />
Environment>Background to white and see<br />
what will you get<br />
V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 27