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V-Ray for Rhino Manual - Rum

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HDR Environment light<br />

Instead of using a color <strong>for</strong> an Environment light source, V-<strong>Ray</strong> also supports HDR images to use as<br />

Environment light source. Open file Cups-HDR.3dm.<br />

1. Open V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong>'s Render Options, open<br />

Environment menu and click on the “m” at the<br />

right of GI to enter the Texture Editor.<br />

2.Choose Bitmap from Type, click on “m”<br />

beside File and import an .hdr file.<br />

HDR Images courtesy of Wouter Wynen<br />

http://www.aversis.be<br />

3. Because the textures is being applied to the environment and not an object make sure you check<br />

the Environment under UVW after the file is imported.<br />

Render it and will get the image on the right. You<br />

will see a big difference between this image and<br />

the image that used only color <strong>for</strong> Environment<br />

light source. This is because the HDR is providing<br />

the illumination <strong>for</strong> the scene based on the colors<br />

and intensities of the image.<br />

4. If you want the object reflect the HDR<br />

image Environment as well, you can assign<br />

the same HDR image to the Environment<br />

Background, and make sure the UVW is set<br />

to Environment. After the Background HDR<br />

is added, the result is as image on the<br />

right.<br />

V-<strong>Ray</strong> <strong>for</strong> <strong>Rhino</strong> 61

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