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MMC User Manual - AMS Neve

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Glossary of Terms<br />

There are three types of Glide:<br />

<strong>Manual</strong> Glide<br />

This is when the GLIDE key for a control is pressed while the control is recording automation. The control<br />

matches back to the play pass using the <strong>Manual</strong> Glide time.<br />

Auto Glide<br />

This is when a control matches back to the play pass automatically when it is released. The Auto Glide time is<br />

used.<br />

<strong>Manual</strong> Match<br />

This is when the GLIDE key is pressed while a control that is recording automation is being touched. The<br />

alpha associated with the control will display an arrow indicating the direction to move the control to match<br />

to the play pass. The control will drop out of record when the play pass position is matched.<br />

If the control is released before it is matched, it will remain in position waiting to be matched. If the play pass<br />

goes through the control position then the control will return to play back. If the transport is stopped before<br />

the control is matched then the control will drop out of record and snap back, the same as any control in<br />

record when transport is stopped.<br />

Layers<br />

The concept of layers is used to allow a digital console to control more signal paths (Channels, Tracks, etc.) than<br />

there are fader strips on the control surface.<br />

Switching between layers is instant and reduces the size of a console so that all controls are in reach all the time.<br />

Mix/Pass<br />

A Mix/Pass stores the data for one complete automation pass.<br />

Each Mix/Pass contains:<br />

An Event List containing an Initial Snapshot (ISS) followed by Automation Events<br />

Automation Modes and Automation Scope as they were when timecode stopped at the end of the<br />

pass<br />

A Label List<br />

A Safety Snapshot<br />

Mix/Pass Tree<br />

Mix/Passes are organised in a Mix/Pass Tree. The Mix/Pass Tree stores the structure of dependence between<br />

Mix/Passes - this means that it shows the order in which Mix/Passes were created and the lines of revision used<br />

to create each Mix/Pass.<br />

The Mix/Pass Tree is displayed graphically so that Mix/Pass dependencies are shown clearly.<br />

A Mix/Pass Tree always starts with Mix/Pass 1.1.<br />

A Mix/Pass Tree is displayed graphically for selecting a Mix/Pass revision as the Play Pass or for editing the Tree.<br />

Pan Designators<br />

A pan designator is used to determine which portion of a panned signal will be received by a Track (bus) or<br />

Group.<br />

For example: Channel 1 is routed to Track 1, Track 2 and some other destinations. Track 1 is pan designated as<br />

Mono (i.e. true mono) and Track 2 is pan designated as Front Left. Panning of Channel 1 will not affect Track 1<br />

because it is a true mono destination. However, Track 2 will only receive the portion of Channel 1 for Front Left,<br />

according to the panning on Channel 1.<br />

Issue 4 Page 1:2

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