21.07.2013 Views

User Interface Design and Ergonomics - National Open University of ...

User Interface Design and Ergonomics - National Open University of ...

User Interface Design and Ergonomics - National Open University of ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Unless you are an experienced graphic designer, minimal color is also the best design<br />

principle for producing an attractive interface. Try to stick with grays for most <strong>of</strong> the<br />

system, with a small amount <strong>of</strong> bright color in a logo or a label field to distinguish your<br />

product. Remember that many users can -- <strong>and</strong> frequently do -- revise the color <strong>of</strong> their<br />

windows, highlighting, <strong>and</strong> other system parameters. Build a product that will work with<br />

that user input, not one that fights it.<br />

e. The Reduced Clutter Principle: Don't put "too much" on the screen.<br />

This loosely defined principle is a good checkpoint to confirm that your design reflects<br />

the other principles listed above. If only the most highly used controls are visible, <strong>and</strong> if<br />

controls are grouped into a small number <strong>of</strong> visual clusters, <strong>and</strong> if you've used minimal<br />

color, then the screen should be graphically attractive.<br />

This is also a good principle to apply for issues that we haven't dealt with specifically.<br />

Type size <strong>and</strong> font, for example: the Reduced Clutter Principle would suggest that one or<br />

two type styles are sufficient. Don't try to distinguish each menu by its own font, or work<br />

with a large range <strong>of</strong> sizes. <strong>User</strong>s typically won't notice the distinction, but they will<br />

notice the clutter.<br />

4.0 CONCLUSION<br />

In this unit, you were introduced to different Interaction Styles <strong>and</strong> Graphic <strong>Design</strong><br />

Principles.<br />

5.0 SUMMARY<br />

The following are the summary <strong>of</strong> what were discussed in this unit:-<br />

Introduction to Interaction Styles which refers to all the ways the user can<br />

communicate or otherwise interact with the computer system.<br />

The advantages <strong>and</strong> disadvantages <strong>of</strong> various styles like Comm<strong>and</strong> language <strong>and</strong><br />

form fillin.<br />

Graphics design principles like the Clustering Principle, The Visibility Reflects<br />

Usefulness Principle, <strong>and</strong> e.t.c.<br />

6.0 TUTOR MARKED ASSIGNMENT<br />

a. Explain any two Interaction Styles.<br />

b. Write a short note on any <strong>of</strong> the Graphic <strong>Design</strong> Principle.<br />

7.0 FURTHER READING AND OTHER RESOURCES<br />

Cr<strong>and</strong>all, B., Klein, G., <strong>and</strong> H<strong>of</strong>fman, R. (2006). Working minds: A practitioner's guide<br />

to cognitive task analysis. MIT Press.<br />

Hackos, JoAnn T. <strong>and</strong> Redish, Janice C. (1998). <strong>User</strong> <strong>and</strong> Task Analysis for <strong>Interface</strong><br />

<strong>Design</strong>. Wiley.<br />

107

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!