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User Interface Design and Ergonomics - National Open University of ...

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Depending on what you decide here, you either need to fix up the frammis reduction<br />

screen, because it isn't clear, or you have a problem somewhere else. But you can't decide<br />

just from knowing that people didn't use frammis reduction. To get the why information<br />

you really want, you need to know what users are thinking, not just what they are doing.<br />

That's the focus <strong>of</strong> the thinking-aloud method, the first testing technique we'll discuss.<br />

3.1.5 CHOOSING USERS TO TEST<br />

The basic idea <strong>of</strong> thinking aloud is very simple. You ask your users to perform a test task,<br />

but you also ask them to talk to you while they work on it. Ask them to tell you what they<br />

are thinking: what they are trying to do, questions that arise as they work, things they<br />

read. You can make a recording <strong>of</strong> their comments or you can just take notes. You'll do<br />

this in such a way that you can tell what they were doing <strong>and</strong> where their comments fit<br />

into the sequence.<br />

You'll find the comments are a rich lode <strong>of</strong> information. In the frammis reduction case,<br />

with just a little luck, you might get one <strong>of</strong> two kinds <strong>of</strong> comments: "I know I want to do<br />

frammis reduction now, but I don't see anyway to do it from here. I'll try another<br />

approach," or "Why is it telling me about frammis reduction here? That's not what I'm<br />

trying to do." So you find out something about WHY frammis reduction wasn't getting<br />

done, <strong>and</strong> whether the frammis reduction screen is the locus <strong>of</strong> the problem.<br />

You can use the thinking-aloud method with a prototype or a rough mock-up, for a single<br />

task or a suite <strong>of</strong> tasks. The method is simple, but there are some points about it that<br />

repay some thought. Here are some suggestions on various aspects <strong>of</strong> the procedure. This<br />

material is adapted from Lewis, C. "Using the thinking-aloud method in cognitive<br />

interface design," IBM Research Report RC 9265, Yorktown Heights, NY, 1982.<br />

a. Instructions<br />

The basic instructions can be very simple: "Tell me what you are thinking about as you<br />

work." People can respond easily to this, especially if you suggest a few categories <strong>of</strong><br />

thoughts as examples: things they find confusing, decisions they are making, <strong>and</strong> the like.<br />

There are some other points you should add. Tell the user that you are not interested in<br />

their secret thoughts but only in what they are thinking about their task. Make clear that it<br />

is the system, not the user, that is being tested, so that if they have trouble it's the system's<br />

problem, not theirs. You will also want to explain what kind <strong>of</strong> recording you will make,<br />

<strong>and</strong> how test users' privacy will be protected.<br />

b. The Role <strong>of</strong> the Observer<br />

Even if you do not need to be available to operate a mockup, you should plan to stay with<br />

the user during the test. You'll do two things: prompt the user to keep up the flow <strong>of</strong><br />

comments, <strong>and</strong> provide help when necessary. But you'll need to work out a policy for<br />

prompting <strong>and</strong> helping that avoids distorting the results you get.<br />

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